Updated AMS marker feats. Removed arcane & divine marker feats. Updated Dread Necromancer for epic progression. Updated weapon baseitem models. Updated new weapons for crafting & npc equip. Updated prefix. Updated release archive.
		
			
				
	
	
		
			116 lines
		
	
	
		
			4.2 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			116 lines
		
	
	
		
			4.2 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
| /*
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|    ----------------
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|    Void of the Shadow Sun
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| 
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|    tob_ssn_voidss.nss
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|    ----------------
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| 
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|     18 MAR 09 by GC
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| */ /** @file
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| 
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| */
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| #include "tob_inc_move"
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| #include "tob_movehook"
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| ////#include "prc_alterations"
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| #include "prc_inc_sp_tch"
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| 
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| void TheDarkness(object oInitiator)
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| {
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|     object oTarget = GetFirstObjectInShape(SHAPE_SPHERE, FeetToMeters(30.0), GetLocation(oInitiator));
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|         int nDC    = 10 + GetHitDice(oInitiator)/2 + GetAbilityModifier(ABILITY_WISDOM);
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| 
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|     effect eLink;
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|     effect eVis = EffectVisualEffect(VFX_DUR_DARKNESS);
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|     
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|     while(GetIsObjectValid(oTarget))
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|     {
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|         if(GetIsEnemy(oTarget))
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|         {
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|             int nDamage = PRCGetReflexAdjustedDamage(d6(8), oTarget, nDC, SAVING_THROW_TYPE_COLD);
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|             eLink       = EffectDamage(nDamage, DAMAGE_TYPE_COLD);
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|             eLink       = SupernaturalEffect(eLink);
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|             if(nDamage > 0)
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|                 SPApplyEffectToObject(DURATION_TYPE_INSTANT, eLink, oTarget);
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|         }
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|         oTarget = GetNextObjectInShape(SHAPE_SPHERE, FeetToMeters(30.0), GetLocation(oInitiator));
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|     }
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|     SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, eVis, oInitiator, 1.0);
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| }
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| 
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| void main()
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| {
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|     int nEvent = GetRunningEvent();
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|     int nID    = GetSpellId();
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|     object oInitiator    = OBJECT_SELF;
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|     object oTarget       = PRCGetSpellTargetObject();
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|     object oItem         = GetItemInSlot(INVENTORY_SLOT_CHEST, oInitiator);
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|     
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|     if(nID == SSN_VOIDSS_ATTACK)
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|     {
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|         if(!GetLocalInt(oInitiator, "SSN_VOID_BLAST"))
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|         {
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|             FloatingTextStringOnCreature("*Your Void of the Shadow Sun defense was not breached*", oInitiator, FALSE);
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|             return;
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|         }
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| 
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|         TheDarkness(oInitiator);
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|         return; // Skip the rest
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|     }
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|     if(nEvent == FALSE)
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|     {// Called as spell
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|         if(!TakeSwiftAction(oInitiator)) return;
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|         if (!PreManeuverCastCode())
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|         {
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|             // If code within the PreManeuverCastCode (i.e. UMD) reports FALSE, do not run this spell
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|             return;
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|         }
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|         // End of Spell Cast Hook
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| 
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|         // Was our defense breached last turn?
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|         if(GetLocalInt(oInitiator, "SSN_VOID_BLAST"))
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|         {
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|             FloatingTextStringOnCreature("*You cannot shield yourself with Void of the Shadow Sun this turn*", oInitiator, FALSE);
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|             return;
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|         }
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| 
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|         struct maneuver move = EvaluateManeuver(oInitiator, oTarget, TRUE);
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|         effect eLink;
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| 
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|         if(move.bCanManeuver)
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|         {
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|             //eLink = EffectDamageResistance(DAMAGE_TYPE_COLD, 10);
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|             eLink = EffectLinkEffects(eLink, EffectVisualEffect(VFX_DUR_PROTECTION_GOOD_MAJOR));
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|             eLink = EffectLinkEffects(eLink, EffectACIncrease(2, AC_DEFLECTION_BONUS));
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|             SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oInitiator, 6.0);
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| 
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|             // The OnHit
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|             IPSafeAddItemProperty(oItem, ItemPropertyOnHitCastSpell(IP_CONST_ONHIT_CASTSPELL_ONHIT_UNIQUEPOWER, 1), 6.0, X2_IP_ADDPROP_POLICY_KEEP_EXISTING, FALSE, FALSE);
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|             AddEventScript(oItem, EVENT_ITEM_ONHIT, "tob_ssn_voidss", TRUE, FALSE);
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|             DelayCommand(6.0, RemoveEventScript(oItem, EVENT_ITEM_ONHIT, "tob_ssn_voidss", TRUE, FALSE));
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|         }
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|     }
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|     else if(nEvent == EVENT_ITEM_ONHIT)
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|     {
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|         oItem = GetSpellCastItem();
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|         if(GetBaseItemType(oItem) == BASE_ITEM_ARMOR)
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|         {
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|             effect eLook = GetFirstEffect(oInitiator);
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|             while (GetIsEffectValid(eLook))
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|             {
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|               if (GetEffectSpellId(eLook) == nID && GetEffectType(eLook) == EFFECT_TYPE_AC_INCREASE)
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|                 RemoveEffect(oInitiator, eLook);
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|               eLook = GetNextEffect(oInitiator);
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|             }// Remove deflection bonus
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| 
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|             // Allow void blast next turn
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|             FloatingTextStringOnCreature("*Void of the Shadow Sun breached*", oInitiator, FALSE);
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|             SetLocalInt(oInitiator, "SSN_VOID_BLAST", TRUE);
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|             DelayCommand(6.0, DeleteLocalInt(oInitiator, "SSN_VOID_BLAST"));
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| 
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|             // Cleanup
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|             RemoveSpecificProperty(oItem, ITEM_PROPERTY_ONHITCASTSPELL, IP_CONST_ONHIT_CASTSPELL_ONHIT_UNIQUEPOWER, 0, 1, "", -1, DURATION_TYPE_TEMPORARY);
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|             RemoveEventScript(oItem, EVENT_ITEM_ONHIT, "tob_ssn_voidss", TRUE, FALSE);
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|         }
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|     }
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| }
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