Updated AMS marker feats. Removed arcane & divine marker feats. Updated Dread Necromancer for epic progression. Updated weapon baseitem models. Updated new weapons for crafting & npc equip. Updated prefix. Updated release archive.
116 lines
4.2 KiB
Plaintext
116 lines
4.2 KiB
Plaintext
/*
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Void of the Shadow Sun
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tob_ssn_voidss.nss
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----------------
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18 MAR 09 by GC
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*/ /** @file
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*/
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#include "tob_inc_move"
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#include "tob_movehook"
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////#include "prc_alterations"
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#include "prc_inc_sp_tch"
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void TheDarkness(object oInitiator)
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{
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object oTarget = GetFirstObjectInShape(SHAPE_SPHERE, FeetToMeters(30.0), GetLocation(oInitiator));
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int nDC = 10 + GetHitDice(oInitiator)/2 + GetAbilityModifier(ABILITY_WISDOM);
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effect eLink;
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effect eVis = EffectVisualEffect(VFX_DUR_DARKNESS);
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while(GetIsObjectValid(oTarget))
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{
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if(GetIsEnemy(oTarget))
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{
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int nDamage = PRCGetReflexAdjustedDamage(d6(8), oTarget, nDC, SAVING_THROW_TYPE_COLD);
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eLink = EffectDamage(nDamage, DAMAGE_TYPE_COLD);
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eLink = SupernaturalEffect(eLink);
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if(nDamage > 0)
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SPApplyEffectToObject(DURATION_TYPE_INSTANT, eLink, oTarget);
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}
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oTarget = GetNextObjectInShape(SHAPE_SPHERE, FeetToMeters(30.0), GetLocation(oInitiator));
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}
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SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, eVis, oInitiator, 1.0);
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}
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void main()
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{
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int nEvent = GetRunningEvent();
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int nID = GetSpellId();
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object oInitiator = OBJECT_SELF;
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object oTarget = PRCGetSpellTargetObject();
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object oItem = GetItemInSlot(INVENTORY_SLOT_CHEST, oInitiator);
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if(nID == SSN_VOIDSS_ATTACK)
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{
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if(!GetLocalInt(oInitiator, "SSN_VOID_BLAST"))
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{
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FloatingTextStringOnCreature("*Your Void of the Shadow Sun defense was not breached*", oInitiator, FALSE);
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return;
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}
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TheDarkness(oInitiator);
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return; // Skip the rest
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}
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if(nEvent == FALSE)
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{// Called as spell
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if(!TakeSwiftAction(oInitiator)) return;
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if (!PreManeuverCastCode())
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{
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// If code within the PreManeuverCastCode (i.e. UMD) reports FALSE, do not run this spell
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return;
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}
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// End of Spell Cast Hook
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// Was our defense breached last turn?
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if(GetLocalInt(oInitiator, "SSN_VOID_BLAST"))
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{
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FloatingTextStringOnCreature("*You cannot shield yourself with Void of the Shadow Sun this turn*", oInitiator, FALSE);
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return;
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}
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struct maneuver move = EvaluateManeuver(oInitiator, oTarget, TRUE);
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effect eLink;
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if(move.bCanManeuver)
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{
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//eLink = EffectDamageResistance(DAMAGE_TYPE_COLD, 10);
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eLink = EffectLinkEffects(eLink, EffectVisualEffect(VFX_DUR_PROTECTION_GOOD_MAJOR));
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eLink = EffectLinkEffects(eLink, EffectACIncrease(2, AC_DEFLECTION_BONUS));
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SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oInitiator, 6.0);
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// The OnHit
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IPSafeAddItemProperty(oItem, ItemPropertyOnHitCastSpell(IP_CONST_ONHIT_CASTSPELL_ONHIT_UNIQUEPOWER, 1), 6.0, X2_IP_ADDPROP_POLICY_KEEP_EXISTING, FALSE, FALSE);
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AddEventScript(oItem, EVENT_ITEM_ONHIT, "tob_ssn_voidss", TRUE, FALSE);
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DelayCommand(6.0, RemoveEventScript(oItem, EVENT_ITEM_ONHIT, "tob_ssn_voidss", TRUE, FALSE));
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}
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}
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else if(nEvent == EVENT_ITEM_ONHIT)
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{
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oItem = GetSpellCastItem();
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if(GetBaseItemType(oItem) == BASE_ITEM_ARMOR)
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{
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effect eLook = GetFirstEffect(oInitiator);
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while (GetIsEffectValid(eLook))
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{
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if (GetEffectSpellId(eLook) == nID && GetEffectType(eLook) == EFFECT_TYPE_AC_INCREASE)
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RemoveEffect(oInitiator, eLook);
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eLook = GetNextEffect(oInitiator);
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}// Remove deflection bonus
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// Allow void blast next turn
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FloatingTextStringOnCreature("*Void of the Shadow Sun breached*", oInitiator, FALSE);
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SetLocalInt(oInitiator, "SSN_VOID_BLAST", TRUE);
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DelayCommand(6.0, DeleteLocalInt(oInitiator, "SSN_VOID_BLAST"));
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// Cleanup
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RemoveSpecificProperty(oItem, ITEM_PROPERTY_ONHITCASTSPELL, IP_CONST_ONHIT_CASTSPELL_ONHIT_UNIQUEPOWER, 0, 1, "", -1, DURATION_TYPE_TEMPORARY);
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RemoveEventScript(oItem, EVENT_ITEM_ONHIT, "tob_ssn_voidss", TRUE, FALSE);
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}
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}
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}
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