PRC8/nwn/nwnprc/trunk/newspellbook/tob_ssn_voidss.nss
Jaysyn904 6ec137a24e Updated AMS marker feats
Updated AMS marker feats.  Removed arcane & divine marker feats.  Updated Dread Necromancer for epic progression. Updated weapon baseitem models.  Updated new weapons for crafting & npc equip.
 Updated prefix.  Updated release archive.
2024-02-11 14:01:05 -05:00

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/*
----------------
Void of the Shadow Sun
tob_ssn_voidss.nss
----------------
18 MAR 09 by GC
*/ /** @file
*/
#include "tob_inc_move"
#include "tob_movehook"
////#include "prc_alterations"
#include "prc_inc_sp_tch"
void TheDarkness(object oInitiator)
{
object oTarget = GetFirstObjectInShape(SHAPE_SPHERE, FeetToMeters(30.0), GetLocation(oInitiator));
int nDC = 10 + GetHitDice(oInitiator)/2 + GetAbilityModifier(ABILITY_WISDOM);
effect eLink;
effect eVis = EffectVisualEffect(VFX_DUR_DARKNESS);
while(GetIsObjectValid(oTarget))
{
if(GetIsEnemy(oTarget))
{
int nDamage = PRCGetReflexAdjustedDamage(d6(8), oTarget, nDC, SAVING_THROW_TYPE_COLD);
eLink = EffectDamage(nDamage, DAMAGE_TYPE_COLD);
eLink = SupernaturalEffect(eLink);
if(nDamage > 0)
SPApplyEffectToObject(DURATION_TYPE_INSTANT, eLink, oTarget);
}
oTarget = GetNextObjectInShape(SHAPE_SPHERE, FeetToMeters(30.0), GetLocation(oInitiator));
}
SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, eVis, oInitiator, 1.0);
}
void main()
{
int nEvent = GetRunningEvent();
int nID = GetSpellId();
object oInitiator = OBJECT_SELF;
object oTarget = PRCGetSpellTargetObject();
object oItem = GetItemInSlot(INVENTORY_SLOT_CHEST, oInitiator);
if(nID == SSN_VOIDSS_ATTACK)
{
if(!GetLocalInt(oInitiator, "SSN_VOID_BLAST"))
{
FloatingTextStringOnCreature("*Your Void of the Shadow Sun defense was not breached*", oInitiator, FALSE);
return;
}
TheDarkness(oInitiator);
return; // Skip the rest
}
if(nEvent == FALSE)
{// Called as spell
if(!TakeSwiftAction(oInitiator)) return;
if (!PreManeuverCastCode())
{
// If code within the PreManeuverCastCode (i.e. UMD) reports FALSE, do not run this spell
return;
}
// End of Spell Cast Hook
// Was our defense breached last turn?
if(GetLocalInt(oInitiator, "SSN_VOID_BLAST"))
{
FloatingTextStringOnCreature("*You cannot shield yourself with Void of the Shadow Sun this turn*", oInitiator, FALSE);
return;
}
struct maneuver move = EvaluateManeuver(oInitiator, oTarget, TRUE);
effect eLink;
if(move.bCanManeuver)
{
//eLink = EffectDamageResistance(DAMAGE_TYPE_COLD, 10);
eLink = EffectLinkEffects(eLink, EffectVisualEffect(VFX_DUR_PROTECTION_GOOD_MAJOR));
eLink = EffectLinkEffects(eLink, EffectACIncrease(2, AC_DEFLECTION_BONUS));
SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oInitiator, 6.0);
// The OnHit
IPSafeAddItemProperty(oItem, ItemPropertyOnHitCastSpell(IP_CONST_ONHIT_CASTSPELL_ONHIT_UNIQUEPOWER, 1), 6.0, X2_IP_ADDPROP_POLICY_KEEP_EXISTING, FALSE, FALSE);
AddEventScript(oItem, EVENT_ITEM_ONHIT, "tob_ssn_voidss", TRUE, FALSE);
DelayCommand(6.0, RemoveEventScript(oItem, EVENT_ITEM_ONHIT, "tob_ssn_voidss", TRUE, FALSE));
}
}
else if(nEvent == EVENT_ITEM_ONHIT)
{
oItem = GetSpellCastItem();
if(GetBaseItemType(oItem) == BASE_ITEM_ARMOR)
{
effect eLook = GetFirstEffect(oInitiator);
while (GetIsEffectValid(eLook))
{
if (GetEffectSpellId(eLook) == nID && GetEffectType(eLook) == EFFECT_TYPE_AC_INCREASE)
RemoveEffect(oInitiator, eLook);
eLook = GetNextEffect(oInitiator);
}// Remove deflection bonus
// Allow void blast next turn
FloatingTextStringOnCreature("*Void of the Shadow Sun breached*", oInitiator, FALSE);
SetLocalInt(oInitiator, "SSN_VOID_BLAST", TRUE);
DelayCommand(6.0, DeleteLocalInt(oInitiator, "SSN_VOID_BLAST"));
// Cleanup
RemoveSpecificProperty(oItem, ITEM_PROPERTY_ONHITCASTSPELL, IP_CONST_ONHIT_CASTSPELL_ONHIT_UNIQUEPOWER, 0, 1, "", -1, DURATION_TYPE_TEMPORARY);
RemoveEventScript(oItem, EVENT_ITEM_ONHIT, "tob_ssn_voidss", TRUE, FALSE);
}
}
}