Updated AMS marker feats. Removed arcane & divine marker feats. Updated Dread Necromancer for epic progression. Updated weapon baseitem models. Updated new weapons for crafting & npc equip. Updated prefix. Updated release archive.
50 lines
1.5 KiB
Plaintext
50 lines
1.5 KiB
Plaintext
/*
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----------------
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Ancient Mountain Hammer
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tob_stdr_anmhmr
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----------------
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9/10/07 by Tenjac
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*/ /** @file Ancient Mountain Hammer
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Stone Dragon (Strike)
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Level: Crusader 7, Swordsage 7, Warblade 7
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Prerequisite: Three Stone Dragon maneuvers
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Initiation Action: 1 Standard Action
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Range: Melee Attack
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Target: One Creature
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You put the weight of a great mountain behind your attack, pounding through armor and bone.
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As part of this maneuver, you make a single melee attack. This attack deals an extra 12d6 points of
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damage and automatically overcomes damage reduction.
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*/
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#include "tob_inc_move"
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#include "tob_movehook"
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////#include "prc_alterations"
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void main()
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{
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if (!PreManeuverCastCode())
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{
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// If code within the PreManeuverCastCode (i.e. UMD) reports FALSE, do not run this spell
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return;
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}
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// End of Spell Cast Hook
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object oInitiator = OBJECT_SELF;
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object oTarget = PRCGetSpellTargetObject();
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struct maneuver move = EvaluateManeuver(oInitiator, oTarget);
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if(move.bCanManeuver)
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{
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effect eNone = EffectVisualEffect(PSI_IMP_CONCUSSION_BLAST);
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SetLocalInt(oInitiator, "MoveIgnoreDR", TRUE);
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object oWeap = GetItemInSlot(INVENTORY_SLOT_RIGHTHAND, oInitiator);
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DelayCommand(0.0, PerformAttack(oTarget, oInitiator, eNone, 0.0, 0, d6(12), GetWeaponDamageType(oWeap), "Ancient Mountain Hammer Hit", "Ancient Mountain Hammer Miss"));
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// Cleanup
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DelayCommand(3.0, DeleteLocalInt(oInitiator, "MoveIgnoreDR"));
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}
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} |