Updated AMS marker feats. Removed arcane & divine marker feats. Updated Dread Necromancer for epic progression. Updated weapon baseitem models. Updated new weapons for crafting & npc equip. Updated prefix. Updated release archive.
61 lines
1.7 KiB
Plaintext
61 lines
1.7 KiB
Plaintext
/*
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Charging Minotaur
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tob_stdr_crgmtr
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30/03/07 by Stratovarius
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*/ /** @file
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Charging Minotaur
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Stone Dragon (Strike)
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Level: Crusader 1, Swordsage 1, Warblade 1
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Initiation Action: 1 Full-Round Action
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Range: Melee Attack
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Target: One Creature
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You charge at your foe, blasting him with such power that he stumbles back.
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Make a Bull Rush attack as part of a charge. You take no AoOs for this action.
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If you succeed on the strength check, you deal 2d6 + Str bludgeoning damage,
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and the target is pushed back 5 feet, and possibly more.
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*/
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#include "tob_inc_move"
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#include "tob_movehook"
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#include "prc_inc_combmove"
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void Damage(object oInitiator, object oTarget)
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{
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if (GetLocalInt(oInitiator, "Bullrush"))
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{
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// Deal the damage
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effect eDamage = EffectDamage(d6(2) + GetAbilityModifier(ABILITY_STRENGTH, oInitiator), DAMAGE_TYPE_BLUDGEONING);
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effect eLink = EffectLinkEffects(eDamage, EffectVisualEffect(VFX_COM_BLOOD_REG_RED));
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ApplyEffectToObject(DURATION_TYPE_INSTANT, eLink, oTarget);
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}
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}
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void main()
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{
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if (!PreManeuverCastCode())
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{
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// If code within the PreManeuverCastCode (i.e. UMD) reports FALSE, do not run this spell
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return;
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}
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// End of Spell Cast Hook
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object oInitiator = OBJECT_SELF;
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object oTarget = PRCGetSpellTargetObject();
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struct maneuver move = EvaluateManeuver(oInitiator, oTarget);
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if(move.bCanManeuver)
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{
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// Charge and Bull rush are all taken care of in this function
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DoCharge(oInitiator, oTarget, FALSE, FALSE, 0, -1, TRUE, 0, FALSE, FALSE);
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DelayCommand(1.5, Damage(oInitiator, oTarget));
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}
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} |