Updated AMS marker feats. Removed arcane & divine marker feats. Updated Dread Necromancer for epic progression. Updated weapon baseitem models. Updated new weapons for crafting & npc equip. Updated prefix. Updated release archive.
66 lines
1.7 KiB
Plaintext
66 lines
1.7 KiB
Plaintext
/*
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----------------
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Strike of the Broken Shield
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tob_stsn_brkshld
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----------------
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19/08/07 by Stratovarius
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*/ /** @file
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Strike of the Broken Shield
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Setting Sun (Strike)
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Level: Swordsage 4
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Prerequisite: Two Setting Sun maneuvers
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Initiation Action: 1 Standard action
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Range: Melee Attack.
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Target: One Creature.
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Save: Reflex partial; see text
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You study your opponent and deliver an attack precisely aimed to ruin his defenses
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and force him to scramble for balance. While he struggles to ready himself, he becomes
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more vulnerable to your attack.
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You make an attack that deals 4d6 extra damage. If it connects, the target must save or be
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flatfooted for one round.
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*/
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#include "tob_inc_move"
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#include "tob_movehook"
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//#include "prc_alterations"
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void TOBAttack(object oTarget, object oInitiator)
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{
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effect eNone;
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PerformAttack(oTarget, oInitiator, eNone, 0.0, 0, d6(4), 0, "Strike of the Broken Shield Hit", "Strike of the Broken Shield Miss");
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if (GetLocalInt(oTarget, "PRCCombat_StruckByAttack"))
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{
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// Saving Throw
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if (!PRCMySavingThrow(SAVING_THROW_REFLEX, oTarget, (14 + GetAbilityModifier(ABILITY_STRENGTH, oInitiator))))
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{
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AssignCommand(oTarget, ClearAllActions(TRUE));
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}
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}
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}
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void main()
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{
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if (!PreManeuverCastCode())
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{
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// If code within the PreManeuverCastCode (i.e. UMD) reports FALSE, do not run this spell
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return;
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}
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// End of Spell Cast Hook
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object oInitiator = OBJECT_SELF;
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object oTarget = PRCGetSpellTargetObject();
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struct maneuver move = EvaluateManeuver(oInitiator, oTarget);
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if(move.bCanManeuver)
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{
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DelayCommand(0.0, TOBAttack(oTarget, oInitiator));
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}
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} |