Updated AMS marker feats. Removed arcane & divine marker feats. Updated Dread Necromancer for epic progression. Updated weapon baseitem models. Updated new weapons for crafting & npc equip. Updated prefix. Updated release archive.
62 lines
1.8 KiB
Plaintext
62 lines
1.8 KiB
Plaintext
/*
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Soaring Throw
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tob_stsn_srnthr.nss
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----------------
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05/12/07 by Stratovarius
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*/ /** @file
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Soaring Throw
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Setting Sun (Strike)
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Level: Swordsage 5
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Prerequisite: Two Setting Sun maneuvers
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Initiation Action: 1 Standard Action
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Range: Melee Attack.
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Target: One creature
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With a great shout, you send your opponent soaring through the air in a high arc.
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He slams back into the ground with a bone-crushing thud.
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Make a trip attempt against your target. You get a +4 bonus on this attempt and cannot be tripped
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if you fail on this attempt. If you succeed on the check, your enemy is thrown 20 feet away plus
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5 feet for every 5 you succeed on the trip check by. The target takes 8d6 damage.
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*/
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#include "tob_inc_move"
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#include "tob_movehook"
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#include "prc_inc_combmove"
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void main()
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{
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if (!PreManeuverCastCode())
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{
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// If code within the PreManeuverCastCode (i.e. UMD) reports FALSE, do not run this spell
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return;
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}
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// End of Spell Cast Hook
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object oInitiator = OBJECT_SELF;
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object oTarget = PRCGetSpellTargetObject();
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struct maneuver move = EvaluateManeuver(oInitiator, oTarget);
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if(move.bCanManeuver)
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{
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// Trip attempt
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int nSucceed = DoTrip(oInitiator, oTarget, 4, FALSE, FALSE);
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// If you succeed, toss em away 10 feet and knock em down
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if (nSucceed)
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{
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int nSkill = GetLocalInt(oInitiator, "TripDifference")/5;
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// Another five feet of distance for every 5 you succeed the check by
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float fDist = 20.0 + (nSkill * 5.0);
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_DoBullRushKnockBack(oTarget, oInitiator, fDist);
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// Knock em down
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ApplyEffectToObject(DURATION_TYPE_TEMPORARY, ExtraordinaryEffect(EffectKnockdown()), oTarget, 6.0);
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ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectDamage(d6(8)), oTarget);
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}
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}
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} |