PRC8/nwn/nwnprc/trunk/newspellbook/tob_stsn_stpwnd.nss
Jaysyn904 6ec137a24e Updated AMS marker feats
Updated AMS marker feats.  Removed arcane & divine marker feats.  Updated Dread Necromancer for epic progression. Updated weapon baseitem models.  Updated new weapons for crafting & npc equip.
 Updated prefix.  Updated release archive.
2024-02-11 14:01:05 -05:00

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/*
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Step of the Wind
tob_stsn_stpwnd.nss
----------------
31/03/07 by Stratovarius
*/ /** @file
Step of the Wind
Setting Sun (Stance)
Level: Swordsage 1
Initiation Action: 1 Swift Action
Range: Personal.
Target: You.
Duration: Stance.
You walk across rubble and other broken terrain with deceptive ease, allowing you to take
advantage of your opponents as they struggle to move at full speed.
You become immune to movement speed decreases and being slowed, and gain a +2 bonus
to attack and a +4 bonus on Bull Rush attempts, both to attack and to defend.
*/
#include "tob_inc_move"
#include "tob_movehook"
//#include "prc_alterations"
void main()
{
if (!PreManeuverCastCode())
{
// If code within the PreManeuverCastCode (i.e. UMD) reports FALSE, do not run this spell
return;
}
// End of Spell Cast Hook
object oInitiator = OBJECT_SELF;
object oTarget = PRCGetSpellTargetObject();
struct maneuver move = EvaluateManeuver(oInitiator, oTarget);
if(move.bCanManeuver)
{
effect eLink = EffectImmunity(IMMUNITY_TYPE_MOVEMENT_SPEED_DECREASE);
eLink = EffectLinkEffects(eLink, EffectImmunity(IMMUNITY_TYPE_SLOW));
eLink = EffectLinkEffects(eLink, EffectAttackIncrease(2));
eLink = EffectLinkEffects(eLink, EffectVisualEffect(VFX_DUR_ROOTED_TO_SPOT));
if (GetHasDefensiveStance(oInitiator, DISCIPLINE_SETTING_SUN))
eLink = EffectLinkEffects(eLink, EffectSavingThrowIncrease(SAVING_THROW_ALL, 2, SAVING_THROW_TYPE_ALL));
eLink = ExtraordinaryEffect(eLink);
ApplyEffectToObject(DURATION_TYPE_PERMANENT, eLink, oTarget);
}
}