Updated AMS marker feats. Removed arcane & divine marker feats. Updated Dread Necromancer for epic progression. Updated weapon baseitem models. Updated new weapons for crafting & npc equip. Updated prefix. Updated release archive.
95 lines
3.8 KiB
Plaintext
95 lines
3.8 KiB
Plaintext
//////////////////////////////////////////////////
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// Feral Death Blow
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// tob_tgcw_ferdbl.nss
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// Tenjac 10/5/07
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//////////////////////////////////////////////////
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/** @file Feral Death Blow
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Tiger Claw (Strike)
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Level: Swordsage 9, warblade 9
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Prerequisite: Four Tiger Claw maneuvers
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Initiation Action: 1 full round action
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Range: Melee attack
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Target: One creature
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Saving Throw: Fortitude partial
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With a pirmal howl, you leap into the air and land on your opponent, hacking and clawing at his neck.
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You leap upon your opponent, rending and tearing with your weapons in an attempt to kill him
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with a brutally overwhelming assault. You grab onto your foe as you slash and hack at his
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neck, face, and other vulnerable areas.
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To use this maneuver, you must be adjacent to your intended target. As part of this maneuver
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make a Jump check with a DC equal to your opponent's AC. If the check succeeds, you can then
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make a single melee attack against your foe, also as part of this maneuver. The target is
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considered flat-footed against this attack. If your attack deals damage, your target must
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attempt a Fortitude save (DC19 + your Str modifier). If this save fails, your target is
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instantly slain (his hit points drop to -10). If the save is successful, you deal an extra
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20d6 points of damage to the target in addition to your normal weapon damage. Creatures immune
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to critical hits are immune to the death effect of this strike.
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If your Jump check fails, you can make a singe attack normally. The maneuver is still considered
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expended.
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*/
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#include "tob_inc_move"
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#include "tob_movehook"
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#include "prc_inc_combmove"
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void TOBAttack(object oTarget, object oInitiator)
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{
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effect eNone = EffectVisualEffect(VFX_COM_BLOOD_CRT_RED);
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object oWeap = GetItemInSlot(INVENTORY_SLOT_RIGHTHAND, oInitiator);
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int nHP = GetCurrentHitPoints(oTarget);
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int nBonus = TOBSituationalAttackBonuses(oInitiator, DISCIPLINE_TIGER_CLAW);
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PerformAttack(oTarget, oInitiator, eNone, 0.0, nBonus, 0, 0, "Feral Death Blow Hit", "Feral Death Blow Miss");
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if(GetCurrentHitPoints(oTarget) < nHP)
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{
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//Save
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int nDC = 19 + GetAbilityModifier(ABILITY_STRENGTH, oInitiator);
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if(!PRCMySavingThrow(SAVING_THROW_FORT, oTarget, nDC, SAVING_THROW_TYPE_DEATH) && !GetIsImmune(oTarget, IMMUNITY_TYPE_CRITICAL_HIT))
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{
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DeathlessFrenzyCheck(oTarget);
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ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_COM_CHUNK_RED_MEDIUM), oTarget);
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ApplyEffectToObject(DURATION_TYPE_INSTANT, SupernaturalEffect(EffectDeath(TRUE)), oTarget);
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}
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else
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{
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ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectDamage(d6(20), GetWeaponDamageType(oWeap)), oTarget);
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}
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}
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}
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void main()
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{
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if (!PreManeuverCastCode())
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{
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// If code within the PreManeuverCastCode (i.e. UMD) reports FALSE, do not run this spell
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return;
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}
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// End of Spell Cast Hook
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object oInitiator = OBJECT_SELF;
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object oTarget = PRCGetSpellTargetObject();
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struct maneuver move = EvaluateManeuver(oInitiator, oTarget);
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AssignCommand(oTarget, ClearAllActions(TRUE));
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int nArmor = GetAC(oTarget);
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effect eNone;
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if(move.bCanManeuver)
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{
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if(GetIsSkillSuccessful(oInitiator, SKILL_JUMP, nArmor))
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{
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DelayCommand(0.0, TOBAttack(oTarget, oInitiator));
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}
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else
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DelayCommand(0.0, PerformAttack(oTarget, oInitiator, eNone, 0.0, 0, 0, 0, "Hit", "Miss"));
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DelayCommand(0.1, TigerBlooded(oInitiator, oTarget));
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}
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}
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