PRC8/nwn/nwnprc/trunk/newspellbook/tob_tgcw_ftnbld.nss
Jaysyn904 6ec137a24e Updated AMS marker feats
Updated AMS marker feats.  Removed arcane & divine marker feats.  Updated Dread Necromancer for epic progression. Updated weapon baseitem models.  Updated new weapons for crafting & npc equip.
 Updated prefix.  Updated release archive.
2024-02-11 14:01:05 -05:00

75 lines
2.3 KiB
Plaintext

/*
----------------
Fountain of Blood
tob_tgcw_ftnbld
----------------
18/08/07 by Stratovarius
*/ /** @file
Fountain of Blood
Tiger Claw (Boost)
Level: Swordsage 4, Warblade 4
Prerequisite: Two Tiger Claw maneuvers
Initiation Action: 1 Swift Action
Range: 30 ft.
Area: 30 ft burst.
Duration: 1 minute
Saving Throw: Will partial; see text
With a war cry, you leap into the air and lift your weapon high overhead. As you arc downward, your weight and momentum
lend bone-crushing force to your attack.
You strike a foe with less than 10 hit points for an additional 1d6, causing all creatures within the area to make a will
save or be shaken for one minute.
*/
#include "tob_inc_move"
#include "tob_movehook"
//#include "prc_alterations"
void main()
{
if (!PreManeuverCastCode())
{
// If code within the PreManeuverCastCode (i.e. UMD) reports FALSE, do not run this spell
return;
}
// End of Spell Cast Hook
object oInitiator = OBJECT_SELF;
object oTarget = PRCGetSpellTargetObject();
struct maneuver move = EvaluateManeuver(oInitiator, oTarget);
if(move.bCanManeuver)
{
// Since we can't go to -10
if (10 >= GetCurrentHitPoints(oTarget))
{
ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectDamage(d6()), oTarget);
effect eFNF = EffectVisualEffect(VFX_FNF_LOS_EVIL_30);
ApplyEffectAtLocation(DURATION_TYPE_INSTANT, eFNF, GetLocation(oInitiator));
oTarget = MyFirstObjectInShape(SHAPE_SPHERE, FeetToMeters(30.0), GetLocation(oInitiator));
while(GetIsObjectValid(oTarget))
{
if(GetIsEnemy(oTarget, oInitiator))
{
// Saving Throw
if (!PRCMySavingThrow(SAVING_THROW_WILL, oTarget, (14 + GetAbilityModifier(ABILITY_STRENGTH, oInitiator))))
{
effect eLink = ExtraordinaryEffect(EffectLinkEffects(EffectShaken(), EffectVisualEffect(VFX_IMP_DOOM)));
ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oTarget, 60.0);
}
}
oTarget = MyNextObjectInShape(SHAPE_SPHERE, FeetToMeters(30.0), GetLocation(oInitiator));
}
}
else
FloatingTextStringOnCreature("The target has too many hit points for this maneuver", oInitiator, FALSE);
}
}