Updated AMS marker feats. Removed arcane & divine marker feats. Updated Dread Necromancer for epic progression. Updated weapon baseitem models. Updated new weapons for crafting & npc equip. Updated prefix. Updated release archive.
61 lines
1.9 KiB
Plaintext
61 lines
1.9 KiB
Plaintext
/*
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Wolf Fang Strike
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tob_tgcw_wlffng.nss
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27/04/07 by Stratovarius
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*/ /** @file
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Wolf Fang Strike
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Tiger Claw (Strike)
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Level: Swordsage 1, Warblade 1
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Initiation Action: 1 Standard Action
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Range: Melee Attack
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Target: One Creature
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You lash out in a blur of movement with two weapons,
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hacking into your foe with a combination of feral strength and speed.
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You attack with both weapons against a single foe at a -2 penalty.
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You must fight with two weapons to use this maneuver.
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*/
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#include "tob_inc_move"
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#include "tob_movehook"
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#include "prc_inc_combmove"
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void main()
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{
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if (!PreManeuverCastCode())
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{
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// If code within the PreManeuverCastCode (i.e. UMD) reports FALSE, do not run this spell
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return;
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}
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// End of Spell Cast Hook
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object oInitiator = OBJECT_SELF;
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object oTarget = PRCGetSpellTargetObject();
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struct maneuver move = EvaluateManeuver(oInitiator, oTarget);
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if(move.bCanManeuver)
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{
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object oItem = GetItemInSlot(INVENTORY_SLOT_RIGHTHAND, oInitiator);
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object oItem2 = GetItemInSlot(INVENTORY_SLOT_LEFTHAND, oInitiator);
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effect eNone;
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if (IPGetIsMeleeWeapon(oItem) && IPGetIsMeleeWeapon(oItem2))
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{
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// Perform two attacks, overriding either weapon just to make sure
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int nBonus = TOBSituationalAttackBonuses(oInitiator, DISCIPLINE_TIGER_CLAW);
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DelayCommand(0.0, PerformAttack(oTarget, oInitiator, eNone, 0.0, -2 + nBonus, 0, 0, "Wolf Fang Strike Hit", "Wolf Fang Strike Miss", FALSE, oItem));
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DelayCommand(0.0, PerformAttack(oTarget, oInitiator, eNone, 0.0, -2 + nBonus, 0, 0, "Wolf Fang Strike Hit", "Wolf Fang Strike Miss", FALSE, oItem2));
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DelayCommand(0.1, TigerBlooded(oInitiator, oTarget));
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}
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else
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FloatingTextStringOnCreature("You must have two melee weapons equipped to use this maneuver", oInitiator, FALSE);
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}
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} |