Updated AMS marker feats. Removed arcane & divine marker feats. Updated Dread Necromancer for epic progression. Updated weapon baseitem models. Updated new weapons for crafting & npc equip. Updated prefix. Updated release archive.
76 lines
2.3 KiB
Plaintext
76 lines
2.3 KiB
Plaintext
/*
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----------------
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Tactical Strike
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tob_wtrn_tacstrk.nss
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----------------
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08/06/07 by Stratovarius
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*/ /** @file
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Tactical Strike
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White Raven (Strike)
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Level: Crusader 2, Warblade 2
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Initiation Action: 1 Standard Action
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Range: Melee Attack
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Target: One Creature
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A faint numbus of sickly grey shadow surrounds your weapon.
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When you attack, this shadowy aura flows into the wound you
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inflict, sapping your opponent's strength, vitality, and energy.
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Make a single melee attack. If you succesfully hit the creature, all allies gain
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a 5' boost to movement speed for one round.
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*/
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#include "tob_inc_move"
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#include "tob_movehook"
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//#include "prc_alterations"
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void TOBAttack(object oTarget, object oInitiator)
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{
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effect eNone;
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object oWeap = GetItemInSlot(INVENTORY_SLOT_RIGHTHAND, oInitiator);
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PerformAttack(oTarget, oInitiator, eNone, 0.0, 0, d6(2), GetWeaponDamageType(oWeap), "Tactical Strike Hit", "Tactical Strike Miss");
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if (GetLocalInt(oTarget, "PRCCombat_StruckByAttack"))
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{
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location lTarget = PRCGetSpellTargetLocation();
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//Cycle through the targets within the spell shape until you run out of targets.
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object oAreaTarget = MyFirstObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_LARGE, lTarget, TRUE, OBJECT_TYPE_CREATURE);
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while(GetIsObjectValid(oAreaTarget))
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{
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if (GetIsFriend(oAreaTarget, oInitiator))
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{
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// 1/6th increase: 16.6 = 17.
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// Not really a 5' step, I know,but oh well.
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SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, ExtraordinaryEffect(EffectMovementSpeedIncrease(17)), oAreaTarget, 6.0);
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}
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//Select the next target within the spell shape.
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oAreaTarget = MyNextObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_LARGE, lTarget, TRUE, OBJECT_TYPE_CREATURE);
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}// end while - Target loop
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}
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}
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void main()
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{
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if (!PreManeuverCastCode())
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{
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// If code within the PreManeuverCastCode (i.e. UMD) reports FALSE, do not run this spell
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return;
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}
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// End of Spell Cast Hook
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object oInitiator = OBJECT_SELF;
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object oTarget = PRCGetSpellTargetObject();
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struct maneuver move = EvaluateManeuver(oInitiator, oTarget);
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if(move.bCanManeuver)
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{
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DelayCommand(0.0, TOBAttack(oTarget, oInitiator));
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}
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} |