Updated AMS marker feats. Removed arcane & divine marker feats. Updated Dread Necromancer for epic progression. Updated weapon baseitem models. Updated new weapons for crafting & npc equip. Updated prefix. Updated release archive.
89 lines
3.2 KiB
Plaintext
89 lines
3.2 KiB
Plaintext
/*
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War Master's Charge
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tob_wtrn_warmtrc.nss
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29/09/07 by Stratovarius
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*/ /** @file
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War Master's Charge
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White Raven (Strike)
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Level: Crusader 9, Warblade 9
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Prerequisite: Four White Raven maneuvers
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Initiation Action: 1 full-round action
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Range: Melee Attack; see text
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Target: One Creature; see text
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With a great battle cry, you lead your allies in a devastating charge. Fired by your commanding
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presence and deftly lead by your supreme grasp of tactics, you and your allies form an unstoppable wedge.
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You and all melee allies within 30 feet of you charge the target. All those who attack gain a +2 bonus
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to attack per ally charging. You deal an extra 50 damage, and your allies deal an extra 25. If you strike
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the foe, he is stunned for one round. Your and your allies do not block one another while charging.
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*/
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#include "tob_inc_move"
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#include "tob_movehook"
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#include "prc_inc_combmove"
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void main()
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{
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if (!PreManeuverCastCode())
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{
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// If code within the PreManeuverCastCode (i.e. UMD) reports FALSE, do not run this spell
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return;
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}
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// End of Spell Cast Hook
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object oInitiator = OBJECT_SELF;
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object oTarget = PRCGetSpellTargetObject();
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struct maneuver move = EvaluateManeuver(oInitiator, oTarget);
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if(move.bCanManeuver)
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{
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location lTarget = GetLocation(oInitiator);
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int nBonus = 0;
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// Loop the allies to get the bonus
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object oAreaTarget = MyFirstObjectInShape(SHAPE_SPHERE, FeetToMeters(30.0), lTarget, TRUE, OBJECT_TYPE_CREATURE);
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while(GetIsObjectValid(oAreaTarget))
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{
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// Get Allies
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if(GetIsFriend(oAreaTarget, oInitiator))
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{
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// Loop up, count the bonus
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nBonus += 2;
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}
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//Select the next target within the spell shape.
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oAreaTarget = MyNextObjectInShape(SHAPE_SPHERE, FeetToMeters(30.0), lTarget, TRUE, OBJECT_TYPE_CREATURE);
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}
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// Now, loop allies to attack the target. You attack last.
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oAreaTarget = MyFirstObjectInShape(SHAPE_SPHERE, FeetToMeters(30.0), lTarget, TRUE, OBJECT_TYPE_CREATURE);
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while(GetIsObjectValid(oAreaTarget))
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{
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// Get Allies, only affect melee guys (BAB >= 3/4 Hit Dice)
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int nHD = FloatToInt((GetHitDice(oAreaTarget) * 0.75));
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if(GetIsFriend(oAreaTarget, oInitiator) && (GetBaseAttackBonus(oAreaTarget) >= nHD) && oAreaTarget != oInitiator)
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{
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// Effect Ghost to prevent blocking one another
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ApplyEffectToObject(DURATION_TYPE_TEMPORARY, ExtraordinaryEffect(EffectCutsceneGhost()), oAreaTarget, 6.0);
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// Now the charge
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DoCharge(oAreaTarget, oTarget, TRUE, FALSE, 25, -1, FALSE, 0, FALSE, FALSE, nBonus);
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}
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//Select the next target within the spell shape.
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oAreaTarget = MyNextObjectInShape(SHAPE_SPHERE, FeetToMeters(30.0), lTarget, TRUE, OBJECT_TYPE_CREATURE);
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}
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// Now the Charge. Post-charge effects are handled in prc_inc_combmove
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DoCharge(oInitiator, oTarget, TRUE, FALSE, 50, -1, FALSE, 0, FALSE, FALSE, nBonus);
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}
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}
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