Updated AMS marker feats. Removed arcane & divine marker feats. Updated Dread Necromancer for epic progression. Updated weapon baseitem models. Updated new weapons for crafting & npc equip. Updated prefix. Updated release archive.
108 lines
3.8 KiB
Plaintext
108 lines
3.8 KiB
Plaintext
//:://////////////////////////////////////////////
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//:: Truenamer Amulet of the Silver Tongue script
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//:: true_tru_silver
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//:://////////////////////////////////////////////
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/*
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@author Stratovarius - 2019.12.21
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*/
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//:://////////////////////////////////////////////
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//:://////////////////////////////////////////////
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#include "inc_persist_loca"
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#include "inc_dynconv"
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//////////////////////////////////////////////////
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/* Constant defintions */
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//////////////////////////////////////////////////
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const int STAGE_SELECT_LEVEL = 0;
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const int STRREF_YES = 4752; // "Yes"
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const int STRREF_NO = 4753; // "No"
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void main()
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{
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object oPC = GetPCSpeaker();
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int nValue = GetLocalInt(oPC, DYNCONV_VARIABLE);
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int nStage = GetStage(oPC);
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string sPowerFile = "cls_spell_sorc";
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// Check which of the conversation scripts called the scripts
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if(nValue == 0) // All of them set the DynConv_Var to non-zero value, so something is wrong -> abort
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return;
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if(nValue == DYNCONV_SETUP_STAGE)
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{
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if(DEBUG) DoDebug("true_tru_silver: Running setup stage for stage " + IntToString(nStage));
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// Check if this stage is marked as already set up
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// This stops list duplication when scrolling
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if(!GetIsStageSetUp(nStage, oPC))
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{
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if(DEBUG) DoDebug("true_tru_silver: Stage was not set up already");
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// Level selection stage
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if(nStage == STAGE_SELECT_LEVEL)
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{
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if(DEBUG) DoDebug("true_tru_silver: Purchase choice selection");
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if (GetGold(oPC) >= 10000) SetHeader("Do you wish to purchase an Amulet of the Silver Tongue (Greater) [+10 Truespeak] for 10,000 gold? This is a one-time offer!");
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else SetHeader("Do you wish to purchase an Amulet of the Silver Tongue [+5 Truespeak] for 2,500 gold? This is a one-time offer!");
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AddChoice("Yes", TRUE);
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AddChoice("No", FALSE);
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}
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}
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// Do token setup
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SetupTokens();
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}
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else if(nValue == DYNCONV_EXITED)
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{
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if(DEBUG) DoDebug("true_tru_silver: Running exit handler");
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}
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else if(nValue == DYNCONV_ABORTED)
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{
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// This section should never be run, since aborting this conversation should
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// always be forbidden and as such, any attempts to abort the conversation
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// should be handled transparently by the system
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}
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// Handle PC response
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else
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{
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int nChoice = GetChoice(oPC);
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if(DEBUG) DoDebug("true_tru_silver: Handling PC response, stage = " + IntToString(nStage) + "; nChoice = " + IntToString(nChoice) + "; choice text = '" + GetChoiceText(oPC) + "'");
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if(nStage == STAGE_SELECT_LEVEL)
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{
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if(DEBUG) DoDebug("true_tru_silver: Choice selected");
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if (GetGold(oPC) >= 10000)
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{
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SetPersistantLocalInt(oPC, "SilverTongueGreater", TRUE);
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SetPersistantLocalInt(oPC, "SilverTongueLesser", TRUE);
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}
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else
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SetPersistantLocalInt(oPC, "SilverTongueLesser", TRUE);
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if (nChoice)
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{
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if (GetGold(oPC) >= 10000)
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{
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TakeGoldFromCreature(10000, oPC, TRUE);
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CreateItemOnObject("prc_true_svrtngg", oPC);
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}
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else
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{
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TakeGoldFromCreature(2500, oPC, TRUE);
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CreateItemOnObject("prc_true_svrtng", oPC);
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}
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}
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MarkStageNotSetUp(STAGE_SELECT_LEVEL, oPC);
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AllowExit(DYNCONV_EXIT_FORCE_EXIT);
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}
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if(DEBUG) DoDebug("true_tru_silver: New stage: " + IntToString(nStage));
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// Store the stage value. If it has been changed, this clears out the choices
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SetStage(nStage, oPC);
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}
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}
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