Updated Vow of Poverty. Added Sanctify Ki Strike, Holy Strike, Fist of Heavens, Vow of Abstinence, Vow of Chastity & Gift of Faith. (@fenac). Turned off the Taunt & Parry skills. Re-disabled AC & save bonuses from Tumble & Spellcraft. Updated min() & max() to PRCmin() & PRCmax() to not conflict with similarly named NUI adjacent functions. Set Point Blank Shot to 30' per PnP. Added icon for Chosen of Evil. Started work on Hidden Talent. Created Psionics function cheatsheet. Updated release archive.
92 lines
3.3 KiB
Plaintext
92 lines
3.3 KiB
Plaintext
/*
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----------------
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Archer's Eye
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true_utr_archeye
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----------------
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1/8/06 by Stratovarius
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*/ /** @file
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Archer's Eye
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Level: Evolving Mind 2
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Range: 60 feet
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Target: One Creature
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Duration: 5 Rounds
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Spell Resistance: None
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Save: None
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Metautterances: Extend
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Normal: With a few words of Truespeech, you allow your target to strike true with his ranged attacks.
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Your target gains Blindfight if they are using a ranged weapon.
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Reverse: Your utterance wards an ally from harm, preventing the arrows of your enemies from finding their mark.
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Your target gains DR 10/- against piercing, stopping 10 points per TrueSpeaker level, with a max of 100 damage.
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*/
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#include "true_inc_trufunc"
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#include "true_utterhook"
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//#include "prc_alterations"
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void main()
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{
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/*
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Spellcast Hook Code
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Added 2006-7-19 by Stratovarius
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If you want to make changes to all utterances
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check true_utterhook to find out more
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*/
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if (!TruePreUtterCastCode())
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{
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// If code within the PreUtterCastHook (i.e. UMD) reports FALSE, do not run this spell
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return;
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}
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// End of Spell Cast Hook
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object oTrueSpeaker = OBJECT_SELF;
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object oTarget = PRCGetSpellTargetObject();
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object oItem = GetItemInSlot(INVENTORY_SLOT_RIGHTHAND, oTarget);
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struct utterance utter = EvaluateUtterance(oTrueSpeaker, oTarget, METAUTTERANCE_EXTEND, LEXICON_EVOLVING_MIND);
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if(utter.bCanUtter)
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{
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utter.fDur = RoundsToSeconds(5);
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if(utter.bExtend) utter.fDur *= 2;
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// This utterance applies only to friends
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utter.bFriend = TRUE;
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// The NORMAL effect of the Utterance goes here
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if (utter.nSpellId == UTTER_ARCHERS_EYE)
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{
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if (GetWeaponRanged(oItem))
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{
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utter.ipIProp1 = PRCItemPropertyBonusFeat(IP_CONST_FEAT_BLINDFIGHT);
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object oSkin = GetPCSkin(oTrueSpeaker);
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IPSafeAddItemProperty(oSkin, utter.ipIProp1, utter.fDur, X2_IP_ADDPROP_POLICY_KEEP_EXISTING, FALSE, FALSE);
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// Visuals
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utter.eLink = EffectVisualEffect(VFX_DUR_ULTRAVISION);
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}
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else
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FloatingTextStringOnCreature("Your target does not have a ranged weapon equipped. Utterance Failed.", oTrueSpeaker, FALSE);
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}
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// The REVERSE effect of the Utterance goes here
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else /* Effects of UTTER_ARCHERS_EYE_R would be here */
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{
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// Damage Resistance 10 piercing, max of 100 total
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utter.eLink = EffectLinkEffects(EffectDamageResistance(DAMAGE_TYPE_PIERCING, 10, PRCMin((10 * utter.nTruespeakerLevel), 100)), EffectVisualEffect(VFX_DUR_PROTECTION_ARROWS));
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}
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// If either of these ApplyEffect isn't needed, delete it.
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// Duration Effects
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SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, utter.eLink, oTarget, utter.fDur, TRUE, utter.nSpellId, utter.nTruespeakerLevel);
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// Speak Unto the Masses. Swats an area with the effects of this utterance
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DoSpeakUntoTheMasses(oTrueSpeaker, oTarget, utter);
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// Mark for the Law of Sequence. This only happens if the utterance succeeds, which is why its down here.
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// The utterance isn't active if SR or Saves stop it
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// Make sure to delete one if not needed
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DoLawOfSequence(oTrueSpeaker, utter.nSpellId, utter.fDur);
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}// end if - Successful utterance
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} |