PRC8/nwn/nwnprc/trunk/newspellbook/true_utr_snsfoc.nss
Jaysyn904 6ec137a24e Updated AMS marker feats
Updated AMS marker feats.  Removed arcane & divine marker feats.  Updated Dread Necromancer for epic progression. Updated weapon baseitem models.  Updated new weapons for crafting & npc equip.
 Updated prefix.  Updated release archive.
2024-02-11 14:01:05 -05:00

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/*
----------------
Sensory Focus
true_utr_snsfoc
----------------
4/8/06 by Stratovarius
*/ /** @file
Sensory Focus
Level: Evolving Mind 5
Range: 60 feet
Target: One Creature
Duration: 1 Round (Normal) or 3 Rounds (Reverse)
Spell Resistance: No
Save: Fortitude
Metautterances: Extend
Normal: Your target can pierce the veil of deception and see everything as it truly is.
Your ally gains trueseeing.
Reverse: Your words strip away your target's ability to see or hear
Your target is struck blind and deaf.
*/
#include "true_inc_trufunc"
#include "true_utterhook"
//#include "prc_alterations"
void main()
{
/*
Spellcast Hook Code
Added 2006-7-19 by Stratovarius
If you want to make changes to all utterances
check true_utterhook to find out more
*/
if (!TruePreUtterCastCode())
{
// If code within the PreUtterCastHook (i.e. UMD) reports FALSE, do not run this spell
return;
}
// End of Spell Cast Hook
object oTrueSpeaker = OBJECT_SELF;
object oTarget = PRCGetSpellTargetObject();
struct utterance utter = EvaluateUtterance(oTrueSpeaker, oTarget, METAUTTERANCE_EXTEND, LEXICON_EVOLVING_MIND);
if(utter.bCanUtter)
{
// This is done so Speak Unto the Masses can read it out of the structure
utter.nSaveType = SAVING_THROW_TYPE_NONE;
utter.nSaveThrow = SAVING_THROW_FORT;
utter.nPen = GetTrueSpeakPenetration(oTrueSpeaker);
utter.nSaveDC = GetTrueSpeakerDC(oTrueSpeaker);
int nSRCheck;
int nSaveCheck;
// The NORMAL effect of the Utterance goes here
if (utter.nSpellId == UTTER_SENSORY_FOCUS)
{
utter.fDur = RoundsToSeconds(1);
// Used to Ignore SR in Speak Unto the Masses for friendly utterances.
utter.bIgnoreSR = TRUE;
// This utterance applies only to friends
utter.bFriend = TRUE;
// Lore
utter.eLink = EffectLinkEffects(EffectTrueSeeing(), EffectVisualEffect(VFX_DUR_MAGICAL_SIGHT));
}
// The REVERSE effect of the Utterance goes here
else // UTTER_SENSORY_FOCUS_R
{
utter.fDur = RoundsToSeconds(3);
// If the Spell Penetration fails, don't apply any effects
// Its done this way so the law of sequence is applied properly
nSRCheck = PRCDoResistSpell(oTrueSpeaker, oTarget, utter.nPen);
if (!nSRCheck && PRCGetIsAliveCreature(oTarget))
{
// Saving throw
nSaveCheck = PRCMySavingThrow(utter.nSaveThrow, oTarget, utter.nSaveDC, utter.nSaveType, OBJECT_SELF);
if(!nSaveCheck)
{
// Concealment
utter.eLink = EffectLinkEffects(EffectBlindness(), EffectDeaf());
utter.eLink = EffectLinkEffects(utter.eLink, EffectVisualEffect(VFX_IMP_BLIND_DEAF_M));
utter.eLink = EffectLinkEffects(utter.eLink, EffectVisualEffect(VFX_DUR_CESSATE_NEGATIVE));
}
}
}
if(utter.bExtend) utter.fDur *= 2;
// Duration Effects
SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, utter.eLink, oTarget, utter.fDur, TRUE, utter.nSpellId, utter.nTruespeakerLevel);
// Speak Unto the Masses. Swats an area with the effects of this utterance
DoSpeakUntoTheMasses(oTrueSpeaker, oTarget, utter);
// Mark for the Law of Sequence. This only happens if the utterance succeeds, which is why its down here.
// The utterance isn't active if SR/Save stops it
if (!nSRCheck && !nSaveCheck) DoLawOfSequence(oTrueSpeaker, utter.nSpellId, utter.fDur);
}// end if - Successful utterance
}