PRC8/nwn/nwnprc/trunk/newspellbook/true_utr_supweap.nss
Jaysyn904 6ec137a24e Updated AMS marker feats
Updated AMS marker feats.  Removed arcane & divine marker feats.  Updated Dread Necromancer for epic progression. Updated weapon baseitem models.  Updated new weapons for crafting & npc equip.
 Updated prefix.  Updated release archive.
2024-02-11 14:01:05 -05:00

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/*
----------------
Suppress Weapon
true_utr_supweap
----------------
12/8/06 by Stratovarius
*/ /** @file
Suppress Weapon
Level: Crafted Tool 3
Range: 30 feet
Target: One Weapon with an Energy Special
Duration: 5 Round
Spell Resistance: Yes
Metautterances: Extend
You can suppress the energy properties of a single weapon.
The targeted weapon loses any energy damage property.
*/
#include "true_inc_trufunc"
#include "true_utterhook"
//#include "prc_alterations"
void main()
{
/*
Spellcast Hook Code
Added 2006-7-19 by Stratovarius
If you want to make changes to all utterances
check true_utterhook to find out more
*/
if (!TruePreUtterCastCode())
{
// If code within the PreUtterCastHook (i.e. UMD) reports FALSE, do not run this spell
return;
}
// End of Spell Cast Hook
object oTrueSpeaker = OBJECT_SELF;
object oTarget = PRCGetSpellTargetObject();
oTarget = CraftedToolTarget(oTrueSpeaker, oTarget);
struct utterance utter = EvaluateUtterance(oTrueSpeaker, oTarget, METAUTTERANCE_EXTEND, LEXICON_CRAFTED_TOOL);
if(utter.bCanUtter)
{
// This is done so Speak Unto the Masses can read it out of the structure
utter.nPen = GetTrueSpeakPenetration(oTrueSpeaker);
utter.fDur = RoundsToSeconds(1);
if(utter.bExtend) utter.fDur *= 2;
int nSRCheck = PRCDoResistSpell(oTrueSpeaker, oTarget, utter.nPen);
if (!nSRCheck)
{
itemproperty ip = GetFirstItemProperty(oTarget);
while(GetIsItemPropertyValid(ip))
{
int ipType = GetItemPropertyType(ip);
// Find a damage bonus
if (ipType == ITEM_PROPERTY_DAMAGE_BONUS)
{
// Dice
int iTemp = GetItemPropertyCostTableValue(ip);
// Damage Type
int iDamageType = GetItemPropertySubType(ip);
if (iDamageType == IP_CONST_DAMAGETYPE_ACID || iDamageType == IP_CONST_DAMAGETYPE_COLD ||
iDamageType == IP_CONST_DAMAGETYPE_FIRE || iDamageType == IP_CONST_DAMAGETYPE_ELECTRICAL ||
iDamageType == IP_CONST_DAMAGETYPE_SONIC || iDamageType == IP_CONST_DAMAGETYPE_DIVINE ||
iDamageType == IP_CONST_DAMAGETYPE_NEGATIVE || iDamageType == IP_CONST_DAMAGETYPE_POSITIVE ||
iDamageType == IP_CONST_DAMAGETYPE_MAGICAL)
{
RemoveSpecificProperty(oTarget,ITEM_PROPERTY_DAMAGE_BONUS,iDamageType,iTemp,1);
// eLink2 is used for Impact Effects (Vis)
utter.eLink2 = EffectVisualEffect(VFX_IMP_DISENTIGRATION_SMP);
// Once you've removed the iprop, readd it later
DelayCommand(utter.fDur, AddItemProperty(DURATION_TYPE_PERMANENT, ItemPropertyDamageBonus(iDamageType, iTemp), oTarget));
}
}
}
}
// Impact Effects
SPApplyEffectToObject(DURATION_TYPE_INSTANT, utter.eLink2, GetItemPossessor(oTarget));
// Mark for the Law of Sequence. This only happens if the utterance succeeds, which is why its down here.
if (!nSRCheck) DoLawOfSequence(oTrueSpeaker, utter.nSpellId, utter.fDur);
}// end if - Successful utterance
}