Updated AMS marker feats. Removed arcane & divine marker feats. Updated Dread Necromancer for epic progression. Updated weapon baseitem models. Updated new weapons for crafting & npc equip. Updated prefix. Updated release archive.
97 lines
3.3 KiB
Plaintext
97 lines
3.3 KiB
Plaintext
/*
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----------------
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Suppress Weapon
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true_utr_supweap
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----------------
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12/8/06 by Stratovarius
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*/ /** @file
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Suppress Weapon
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Level: Crafted Tool 3
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Range: 30 feet
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Target: One Weapon with an Energy Special
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Duration: 5 Round
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Spell Resistance: Yes
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Metautterances: Extend
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You can suppress the energy properties of a single weapon.
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The targeted weapon loses any energy damage property.
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*/
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#include "true_inc_trufunc"
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#include "true_utterhook"
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//#include "prc_alterations"
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void main()
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{
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/*
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Spellcast Hook Code
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Added 2006-7-19 by Stratovarius
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If you want to make changes to all utterances
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check true_utterhook to find out more
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*/
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if (!TruePreUtterCastCode())
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{
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// If code within the PreUtterCastHook (i.e. UMD) reports FALSE, do not run this spell
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return;
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}
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// End of Spell Cast Hook
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object oTrueSpeaker = OBJECT_SELF;
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object oTarget = PRCGetSpellTargetObject();
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oTarget = CraftedToolTarget(oTrueSpeaker, oTarget);
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struct utterance utter = EvaluateUtterance(oTrueSpeaker, oTarget, METAUTTERANCE_EXTEND, LEXICON_CRAFTED_TOOL);
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if(utter.bCanUtter)
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{
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// This is done so Speak Unto the Masses can read it out of the structure
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utter.nPen = GetTrueSpeakPenetration(oTrueSpeaker);
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utter.fDur = RoundsToSeconds(1);
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if(utter.bExtend) utter.fDur *= 2;
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int nSRCheck = PRCDoResistSpell(oTrueSpeaker, oTarget, utter.nPen);
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if (!nSRCheck)
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{
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itemproperty ip = GetFirstItemProperty(oTarget);
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while(GetIsItemPropertyValid(ip))
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{
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int ipType = GetItemPropertyType(ip);
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// Find a damage bonus
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if (ipType == ITEM_PROPERTY_DAMAGE_BONUS)
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{
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// Dice
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int iTemp = GetItemPropertyCostTableValue(ip);
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// Damage Type
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int iDamageType = GetItemPropertySubType(ip);
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if (iDamageType == IP_CONST_DAMAGETYPE_ACID || iDamageType == IP_CONST_DAMAGETYPE_COLD ||
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iDamageType == IP_CONST_DAMAGETYPE_FIRE || iDamageType == IP_CONST_DAMAGETYPE_ELECTRICAL ||
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iDamageType == IP_CONST_DAMAGETYPE_SONIC || iDamageType == IP_CONST_DAMAGETYPE_DIVINE ||
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iDamageType == IP_CONST_DAMAGETYPE_NEGATIVE || iDamageType == IP_CONST_DAMAGETYPE_POSITIVE ||
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iDamageType == IP_CONST_DAMAGETYPE_MAGICAL)
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{
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RemoveSpecificProperty(oTarget,ITEM_PROPERTY_DAMAGE_BONUS,iDamageType,iTemp,1);
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// eLink2 is used for Impact Effects (Vis)
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utter.eLink2 = EffectVisualEffect(VFX_IMP_DISENTIGRATION_SMP);
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// Once you've removed the iprop, readd it later
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DelayCommand(utter.fDur, AddItemProperty(DURATION_TYPE_PERMANENT, ItemPropertyDamageBonus(iDamageType, iTemp), oTarget));
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}
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}
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}
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}
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// Impact Effects
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SPApplyEffectToObject(DURATION_TYPE_INSTANT, utter.eLink2, GetItemPossessor(oTarget));
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// Mark for the Law of Sequence. This only happens if the utterance succeeds, which is why its down here.
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if (!nSRCheck) DoLawOfSequence(oTrueSpeaker, utter.nSpellId, utter.fDur);
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}// end if - Successful utterance
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}
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