Updated AMS marker feats. Removed arcane & divine marker feats. Updated Dread Necromancer for epic progression. Updated weapon baseitem models. Updated new weapons for crafting & npc equip. Updated prefix. Updated release archive.
77 lines
2.4 KiB
Plaintext
77 lines
2.4 KiB
Plaintext
/*
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----------------
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Transmute Weapon
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true_utr_tranwep
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----------------
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12/8/06 by Stratovarius
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*/ /** @file
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Transmute Weapon
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Level: Crafted Tool 4
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Range: 30 feet
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Target: One Weapon (Or Possessor)
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Duration: 5 Rounds
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Spell Resistance: No
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Metautterances: Extend
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Your words fundamentally alter the material of which a weapon is made, transforming it according to your whim.
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The target weapon ignores all non-epic (x/+5 or lower) DR.
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*/
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#include "true_inc_trufunc"
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#include "true_utterhook"
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//#include "prc_alterations"
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void main()
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{
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/*
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Spellcast Hook Code
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Added 2006-7-19 by Stratovarius
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If you want to make changes to all utterances
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check true_utterhook to find out more
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*/
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if (!TruePreUtterCastCode())
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{
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// If code within the PreUtterCastHook (i.e. UMD) reports FALSE, do not run this spell
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return;
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}
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// End of Spell Cast Hook
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object oTrueSpeaker = OBJECT_SELF;
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object oTarget = PRCGetSpellTargetObject();
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oTarget = CraftedToolTarget(oTrueSpeaker, oTarget);
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struct utterance utter = EvaluateUtterance(oTrueSpeaker, oTarget, METAUTTERANCE_EXTEND, LEXICON_CRAFTED_TOOL);
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if(utter.bCanUtter)
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{
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// This is done so Speak Unto the Masses can read it out of the structure
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utter.fDur = RoundsToSeconds(5);
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if(utter.bExtend) utter.fDur *= 2;
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// This utterance applies only to friends
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utter.bFriend = TRUE;
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// Used to Ignore SR in Speak Unto the Masses for friendly utterances.
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utter.bIgnoreSR = TRUE;
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// +5/-5 to break DR
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utter.ipIProp1 = ItemPropertyAttackBonus(5);
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IPSafeAddItemProperty(oTarget, utter.ipIProp1, utter.fDur, X2_IP_ADDPROP_POLICY_KEEP_EXISTING, FALSE, FALSE);
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// -5 here
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utter.ipIProp2 = ItemPropertyAttackPenalty(5);
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IPSafeAddItemProperty(oTarget, utter.ipIProp2, utter.fDur, X2_IP_ADDPROP_POLICY_KEEP_EXISTING, FALSE, FALSE);
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// eLink2 is used for Impact Effects (Vis)
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utter.eLink2 = EffectVisualEffect(VFX_IMP_EPIC_GEM_SAPPHIRE_SMP);
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// Impact Effects
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SPApplyEffectToObject(DURATION_TYPE_INSTANT, utter.eLink2, GetItemPossessor(oTarget));
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// Mark for the Law of Sequence. This only happens if the utterance succeeds, which is why its down here.
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DoLawOfSequence(oTrueSpeaker, utter.nSpellId, utter.fDur);
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}// end if - Successful utterance
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}
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