PRC8/nwn/nwnprc/trunk/psionics/psi_diadra_claw.nss
Jaysyn904 6ec137a24e Updated AMS marker feats
Updated AMS marker feats.  Removed arcane & divine marker feats.  Updated Dread Necromancer for epic progression. Updated weapon baseitem models.  Updated new weapons for crafting & npc equip.
 Updated prefix.  Updated release archive.
2024-02-11 14:01:05 -05:00

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//::///////////////////////////////////////////////
//:: Channel Dragon Claws feat for Diamond Dragon
//:: psi_diadra_claw.nss
//::///////////////////////////////////////////////
/*
Handles the Channel Dragon Claws for the Diamond Dragon prestige class.
Since it acts like a power, it uses the psionics system and constants.
*/
//:://////////////////////////////////////////////
//:: Created By: Fox
//:: Created On: Nov 15, 2007
//:://////////////////////////////////////////////
#include "psi_inc_psifunc"
#include "prc_inc_natweap"
void main()
{
object oManifester = OBJECT_SELF;
object oTarget = PRCGetSpellTargetObject();
struct manifestation manif =
EvaluateDiaDragChannel(oManifester, OBJECT_INVALID,
PowerAugmentationProfile(2,
2, 5 //Augmentation only up to +5
),
1 //Acts as a Level 1 Power for PP cost
);
if(manif.bCanManifest)
{
// Set up some data
int nClawSize = PRCGetCreatureSize(oTarget);
int nBaseDamage;
int nEnhancement = manif.nTimesAugOptUsed_1;
effect eVis = EffectVisualEffect(VFX_IMP_PULSE_FIRE);
effect eDur = EffectVisualEffect(VFX_DUR_CESSATE_POSITIVE);
object oLClaw, oRClaw;
float fDuration = 60.0f * manif.nManifesterLevel;
// Determine base damage
switch(nClawSize)
{
case 1: nBaseDamage = IP_CONST_MONSTERDAMAGE_1d3; break;
case 2: nBaseDamage = IP_CONST_MONSTERDAMAGE_1d4; break;
case 3: nBaseDamage = IP_CONST_MONSTERDAMAGE_1d6; break;
case 4: nBaseDamage = IP_CONST_MONSTERDAMAGE_1d8; break;
case 5: nBaseDamage = IP_CONST_MONSTERDAMAGE_2d6; break;
case 6: nBaseDamage = IP_CONST_MONSTERDAMAGE_3d6; break;
case 7: nBaseDamage = IP_CONST_MONSTERDAMAGE_4d6; break;
/*default:{
string sErr = "psi_pow_clwbeast: ERROR: Unknown nClawSize value: " + IntToString(nClawSize);
if(DEBUG) DoDebug(sErr);
else WriteTimestampedLogEntry(sErr);
}*/
}
// Catch exceptions here
if (nClawSize < 0) nBaseDamage = IP_CONST_MONSTERDAMAGE_1d3;
else if (nClawSize > 7) nBaseDamage = IP_CONST_MONSTERDAMAGE_4d6;
// Create the creature weapon
oLClaw = GetPsionicCreatureWeapon(oTarget, "PRC_UNARMED_SP", INVENTORY_SLOT_CWEAPON_L, fDuration);
oRClaw = GetPsionicCreatureWeapon(oTarget, "PRC_UNARMED_SP", INVENTORY_SLOT_CWEAPON_R, fDuration);
// Add the base damage
AddItemProperty(DURATION_TYPE_TEMPORARY, ItemPropertyMonsterDamage(nBaseDamage), oLClaw, fDuration);
AddItemProperty(DURATION_TYPE_TEMPORARY, ItemPropertyMonsterDamage(nBaseDamage), oRClaw, fDuration);
//Add the enhancement
AddItemProperty(DURATION_TYPE_TEMPORARY, ItemPropertyEnhancementBonus(nEnhancement), oLClaw, fDuration);
AddItemProperty(DURATION_TYPE_TEMPORARY, ItemPropertyEnhancementBonus(nEnhancement), oRClaw, fDuration);
// Do VFX
SPApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget);
DelayCommand(1.0, SPApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget));
DelayCommand(2.0, SPApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget));
SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, eDur, oTarget, fDuration, FALSE);
//add the claws to the Natural Attack system
string sResRef;
switch(nEnhancement)
{
case 0: sResRef = "prc_diaclaw_0_"; break;
case 1: sResRef = "prc_diaclaw_1_"; break;
case 2: sResRef = "prc_diaclaw_2_"; break;
case 3: sResRef = "prc_diaclaw_3_"; break;
case 4: sResRef = "prc_diaclaw_4_"; break;
case 5: sResRef = "prc_diaclaw_5_"; break;
}
sResRef += GetAffixForSize(PRCGetCreatureSize(oTarget));
AddNaturalPrimaryWeapon(oTarget, sResRef, 2, TRUE);
//activate Clawswipe in Psi Spellhook
SetLocalInt(oManifester, "DiamondClawsOn", TRUE);
//Set up claws to expire at end of power
DelayCommand(6.0f,
NaturalPrimaryWeaponTempCheck(oManifester, oTarget, manif.nSpellID, FloatToInt(fDuration) / 6, sResRef));
//set clawswipe to turn off when power expires
DelayCommand(fDuration, DeleteLocalInt(oManifester, "DiamondClawsOn"));
}// end if - Successfull manifestation
}