Updated AMS marker feats. Removed arcane & divine marker feats. Updated Dread Necromancer for epic progression. Updated weapon baseitem models. Updated new weapons for crafting & npc equip. Updated prefix. Updated release archive.
142 lines
5.0 KiB
Plaintext
142 lines
5.0 KiB
Plaintext
/*
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----------------
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Dimensional Anchor
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psi_pow_dimanch
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----------------
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8/4/05 by Stratovarius
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*/ /** @file
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Dimensional Anchor
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Psychoportation
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Level: Nomad 4
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Manifesting Time: 1 standard action
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Range: Medium (100 ft. + 10 ft./ level)
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Effect: Ray
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Duration: 1 min./level
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Saving Throw: None
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Power Resistance: Yes
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Power Points: 7
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Metapsionics: Extend, Split Psionic Ray, Twin
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A green ray springs from your outstretched hand. You must make a ranged
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touch attack to hit the target. Any creature or object struck by the ray
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is covered with a shimmering emerald field that completely blocks
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extradimensional travel. Forms of movement barred by a dimensional anchor
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include astral projection, blink, dimension door, ethereal jaunt,
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etherealness, gate, maze, plane shift, shadow walk, teleport, and similar
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spell-like or psionic abilities. The spell also prevents the use of a gate
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or teleportation circle for the duration of the spell.
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A dimensional anchor does not prevent summoned creatures from disappearing
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at the end of a summoning spell.
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*/
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#include "psi_inc_psifunc"
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#include "psi_inc_pwresist"
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#include "psi_spellhook"
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#include "prc_inc_sp_tch"
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#include "prc_inc_teleport"
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void DoPower(struct manifestation manif, object oTarget, int nDC, int nPen, effect eVis, float fDur);
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void DispelMonitor(object oManifester, object oTarget, int nSpellID, int nBeatsRemaining);
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void main()
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{
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/*
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Spellcast Hook Code
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Added 2004-11-02 by Stratovarius
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If you want to make changes to all powers,
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check psi_spellhook to find out more
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*/
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if (!PsiPrePowerCastCode())
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{
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// If code within the PrePowerCastHook (i.e. UMD) reports FALSE, do not run this spell
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return;
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}
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// End of Spell Cast Hook
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object oManifester = OBJECT_SELF;
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object oTarget = PRCGetSpellTargetObject();
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struct manifestation manif =
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EvaluateManifestation(oManifester, oTarget,
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PowerAugmentationProfile(),
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METAPSIONIC_EXTEND | METAPSIONIC_SPLIT | METAPSIONIC_TWIN
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);
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if(manif.nManifesterLevel)
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{
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int nDC = GetManifesterDC(oManifester);
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int nPen = GetPsiPenetration(oManifester);
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effect eVis = EffectVisualEffect(VFX_DUR_GLOBE_INVULNERABILITY);
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object oSecondaryTarget = GetSplitPsionicRayTarget(manif, oTarget);
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float fDur = 60.0 * manif.nManifesterLevel;
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if(manif.bExtend) fDur *= 2;
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// Let the AI know
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PRCSignalSpellEvent(oTarget, TRUE, manif.nSpellID, oManifester);
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if(GetIsObjectValid(oSecondaryTarget))
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PRCSignalSpellEvent(oSecondaryTarget, TRUE, manif.nSpellID, oManifester);
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// Handle Twin Power
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int nRepeats = manif.bTwin ? 2 : 1;
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for(; nRepeats > 0; nRepeats--)
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{
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DoPower(manif, oTarget, nDC, nPen, eVis, fDur);
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if(GetIsObjectValid(oSecondaryTarget))
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DoPower(manif, oSecondaryTarget, nDC, nPen, eVis, fDur);
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}
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}
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}
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void DoPower(struct manifestation manif, object oTarget, int nDC, int nPen, effect eVis, float fDur)
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{
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// Perform the Touch Attach
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int nTouchAttack = PRCDoRangedTouchAttack(oTarget);
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// Shoot the ray
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effect eRay = EffectBeam(VFX_BEAM_DISINTEGRATE, manif.oManifester, BODY_NODE_HAND, !(nTouchAttack > 0));
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SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, eRay, oTarget, 1.7, FALSE);
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// Apply effect if hit
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if(nTouchAttack > 0)
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{
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//Check for Power Resistance
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if(PRCMyResistPower(manif.oManifester, oTarget, nPen))
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{
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if(!GetLocalInt(oTarget, "PRC_DimAnchPsionic"))
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{
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SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, eVis, oTarget, fDur, TRUE, manif.nSpellID, manif.nManifesterLevel);
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// Increase the teleportation prevention counter
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DisallowTeleport(oTarget);
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// Set a marker so the power won't apply duplicate effects
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SetLocalInt(oTarget, "PRC_DimAnchPsionic", TRUE);
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// Start the monitor
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DelayCommand(6.0f, DispelMonitor(manif.oManifester, oTarget, manif.nSpellID, (FloatToInt(fDur) / 6) - 1));
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if(DEBUG) DoDebug("psi_pow_dimanch: The anchoring will wear off in " + IntToString(FloatToInt(fDur)) + "s");
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}
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}
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}
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}
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void DispelMonitor(object oManifester, object oTarget, int nSpellID, int nBeatsRemaining)
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{
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// Has the power ended since the last beat, or does the duration run out now
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if((--nBeatsRemaining == 0) ||
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PRCGetDelayedSpellEffectsExpired(nSpellID, oTarget, oManifester)
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)
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{
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if(DEBUG) DoDebug("psi_pow_dimanch: The anchoring effect has been removed");
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// Reduce the teleport prevention counter
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AllowTeleport(oTarget);
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// Clear the effect presence marker
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DeleteLocalInt(oTarget, "PRC_DimAnchPsionic");
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}
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else
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DelayCommand(6.0f, DispelMonitor(oManifester, oTarget, nSpellID, nBeatsRemaining));
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} |