Updated AMS marker feats. Removed arcane & divine marker feats. Updated Dread Necromancer for epic progression. Updated weapon baseitem models. Updated new weapons for crafting & npc equip. Updated prefix. Updated release archive.
72 lines
2.1 KiB
Plaintext
72 lines
2.1 KiB
Plaintext
/*
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----------------
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Escape Detection
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psi_pow_escdtct
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----------------
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11/05/07 by Stratovarius
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*/ /** @file
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Escape Detection
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Clairsentience
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Level: Psychic warrior 3, seer 3
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Display: None
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Manifesting Time: 1 standard action
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Range: Personal
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Target: You
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Duration: 1 hour/level
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Power Points: 5
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Metapsionics: Extend
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You (plus all your gear and any objects you carry) become difficult to detect by clairsentience powers
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such as clairvoyant sense, remote viewing, and others. If a clairsentience power or similar effect is
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attempted against you, the manifester of the power must succeed on a manifester level check (1d20 +
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manifester level, or caster level if the opponent is not a manifester) against a DC of 13 + your manifester level (maximum +10).
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*/
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#include "psi_inc_psifunc"
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#include "psi_inc_pwresist"
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#include "psi_spellhook"
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#include "prc_alterations"
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void main()
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{
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/*
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Spellcast Hook Code
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Added 2004-11-02 by Stratovarius
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If you want to make changes to all powers,
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check psi_spellhook to find out more
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*/
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if (!PsiPrePowerCastCode())
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{
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// If code within the PrePowerCastHook (i.e. UMD) reports FALSE, do not run this spell
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return;
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}
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// End of Spell Cast Hook
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object oManifester = OBJECT_SELF;
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object oTarget = PRCGetSpellTargetObject();
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struct manifestation manif =
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EvaluateManifestation(oManifester, oTarget,
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PowerAugmentationProfile(),
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METAPSIONIC_EXTEND
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);
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if(manif.bCanManifest)
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{
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float fDur = HoursToSeconds(manif.nManifesterLevel);
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if(manif.bExtend) fDur *= 2;
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effect eEffect = EffectLinkEffects(EffectSkillIncrease(SKILL_HEAL, 1), EffectSkillDecrease(SKILL_HEAL, 1));
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//VFX for start & end of the effect
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eEffect = EffectLinkEffects(eEffect, EffectVisualEffect(VFX_DUR_CESSATE_POSITIVE));
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eEffect = EffectLinkEffects(eEffect, EffectVisualEffect(VFX_DUR_CESSATE_NEGATIVE));
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//apply the effect
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SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, eEffect, oTarget, fDur);
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}
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} |