Updated AMS marker feats. Removed arcane & divine marker feats. Updated Dread Necromancer for epic progression. Updated weapon baseitem models. Updated new weapons for crafting & npc equip. Updated prefix. Updated release archive.
88 lines
2.7 KiB
Plaintext
88 lines
2.7 KiB
Plaintext
/*
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----------------
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Freedom of Movement, Psionic
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psi_pow_freedom
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----------------
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19/2/04 by Stratovarius
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*/ /** @file
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Freedom of Movement, Psionic
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Psychoportation
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Level: Psion/wilder 4, psychic warrior 4
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Manifesting Time: 1 standard action
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Range: Personal
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Target: You
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Duration: 10 min./level
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Power Points: 7
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Metapsionics: Extend
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This power enables you to move and attack normally for the duration of the
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power, even under the influence of magic that usually impedes movement, such
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as paralysis, solid fog, slow, and web.
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*/
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#include "psi_inc_psifunc"
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#include "psi_inc_pwresist"
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#include "psi_spellhook"
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#include "prc_alterations"
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void main()
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{
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/*
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Spellcast Hook Code
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Added 2004-11-02 by Stratovarius
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If you want to make changes to all powers,
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check psi_spellhook to find out more
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*/
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if (!PsiPrePowerCastCode())
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{
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// If code within the PrePowerCastHook (i.e. UMD) reports FALSE, do not run this spell
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return;
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}
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// End of Spell Cast Hook
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object oManifester = OBJECT_SELF;
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object oTarget = PRCGetSpellTargetObject();
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struct manifestation manif =
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EvaluateManifestation(oManifester, oTarget,
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PowerAugmentationProfile(),
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METAPSIONIC_EXTEND
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);
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if(manif.bCanManifest)
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{
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effect eLink = EffectImmunity(IMMUNITY_TYPE_PARALYSIS);
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eLink = EffectLinkEffects(eLink, EffectImmunity(IMMUNITY_TYPE_ENTANGLE));
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eLink = EffectLinkEffects(eLink, EffectImmunity(IMMUNITY_TYPE_SLOW));
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eLink = EffectLinkEffects(eLink, EffectImmunity(IMMUNITY_TYPE_MOVEMENT_SPEED_DECREASE));
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eLink = EffectLinkEffects(eLink, EffectVisualEffect(VFX_DUR_FREEDOM_OF_MOVEMENT));
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eLink = EffectLinkEffects(eLink, EffectVisualEffect(VFX_DUR_CESSATE_POSITIVE));
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float fDuration = 600.0f * manif.nManifesterLevel;
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if(manif.bExtend) fDuration *= 2;
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// Search and remove effects of the types the target is being granted immunity to
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effect eLook = GetFirstEffect(oTarget);
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while(GetIsEffectValid(eLook))
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{
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if(GetEffectType(eLook) == EFFECT_TYPE_PARALYZE ||
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GetEffectType(eLook) == EFFECT_TYPE_ENTANGLE ||
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GetEffectType(eLook) == EFFECT_TYPE_SLOW ||
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GetEffectType(eLook) == EFFECT_TYPE_MOVEMENT_SPEED_DECREASE
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)
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{
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RemoveEffect(oTarget, eLook);
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}
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eLook = GetNextEffect(oTarget);
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}
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// Apply the effects
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SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oTarget, fDuration, TRUE, -1, manif.nManifesterLevel);
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}
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}
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