Updated AMS marker feats. Removed arcane & divine marker feats. Updated Dread Necromancer for epic progression. Updated weapon baseitem models. Updated new weapons for crafting & npc equip. Updated prefix. Updated release archive.
76 lines
2.2 KiB
Plaintext
76 lines
2.2 KiB
Plaintext
/*
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----------------
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True Metabolism
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psi_pow_truemeta
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----------------
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25/2/05 by Stratovarius
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*/ /** @file
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True Metabolism
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Psychometabolism
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Level: Psion/wilder 8
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Manifesting Time: 1 round
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Range: Personal
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Target: You
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Duration: 1 min./level
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Power Points: 15
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Metapsionics: Extend
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You are difficult to kill while this power persists. You automatically heal
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damage at the rate of 10 hit points per round.
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This power is not effective against damage from starvation, thirst, or
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suffocation. Also, attack forms that don’t deal hit point damage (for
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example, most poisons) ignore true metabolism. You must have a Constitution
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score to gain any of this power’s benefits.
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*/
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#include "psi_inc_psifunc"
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#include "psi_inc_pwresist"
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#include "psi_spellhook"
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#include "prc_alterations"
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void main()
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{
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/*
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Spellcast Hook Code
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Added 2004-11-02 by Stratovarius
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If you want to make changes to all powers,
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check psi_spellhook to find out more
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*/
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if (!PsiPrePowerCastCode())
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{
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// If code within the PrePowerCastHook (i.e. UMD) reports FALSE, do not run this spell
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return;
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}
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// End of Spell Cast Hook
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object oManifester = OBJECT_SELF;
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object oTarget = PRCGetSpellTargetObject();
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struct manifestation manif =
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EvaluateManifestation(oManifester, oTarget,
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PowerAugmentationProfile(),
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METAPSIONIC_EXTEND
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);
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if(manif.bCanManifest)
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{
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effect eLink = EffectRegenerate(10, 6.0f);
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eLink = EffectLinkEffects(eLink, EffectVisualEffect(VFX_DUR_CESSATE_POSITIVE));
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eLink = EffectLinkEffects(eLink, EffectVisualEffect(VFX_DUR_PROT_ACIDSHIELD));
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effect eVis = EffectVisualEffect(VFX_IMP_HEAD_NATURE);
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float fDuration = 60.0f * manif.nManifesterLevel;
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if(manif.bExtend) fDuration *= 2;
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// Apply effects
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SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oTarget, fDuration, TRUE, manif.nSpellID, manif.nManifesterLevel);
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SPApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget);
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}// end if - Successfull manifestation
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}
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