Updated AMS marker feats. Removed arcane & divine marker feats. Updated Dread Necromancer for epic progression. Updated weapon baseitem models. Updated new weapons for crafting & npc equip. Updated prefix. Updated release archive.
35 lines
952 B
Plaintext
35 lines
952 B
Plaintext
void Debug(string sString)
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{
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SendMessageToPC(GetFirstPC(), sString);
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}
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void main()
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{
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object oMaster = GetMaster();
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// death of summon
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Debug("Death! (Id: " + ObjectToString(OBJECT_SELF) + ". Name: " + GetName(OBJECT_SELF) + ". Tag: " + GetTag(OBJECT_SELF) + ". ResRef: " + GetResRef(OBJECT_SELF));
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// Debug properties
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Debug("Master: " + GetName(oMaster));
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Debug("Effects Debug");
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effect eCheck = GetFirstEffect(OBJECT_SELF);
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while(GetIsEffectValid(eCheck))
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{
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Debug("Effect: " + IntToString(GetEffectType(eCheck)) + ". Creator: " + GetName(GetEffectCreator(eCheck)) + ".");
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eCheck = GetNextEffect(OBJECT_SELF);
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}
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// Master effects
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eCheck = GetFirstEffect(oMaster);
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while(GetIsEffectValid(eCheck))
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{
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Debug("Effect: " + IntToString(GetEffectType(eCheck)) + ". Creator: " + GetName(GetEffectCreator(eCheck)) + ".");
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eCheck = GetNextEffect(oMaster);
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}}
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