Updated AMS marker feats. Removed arcane & divine marker feats. Updated Dread Necromancer for epic progression. Updated weapon baseitem models. Updated new weapons for crafting & npc equip. Updated prefix. Updated release archive.
42 lines
1.2 KiB
Plaintext
42 lines
1.2 KiB
Plaintext
/*:://////////////////////////////////////////////
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Test for:
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Wish, Timestop, and stuff like that...
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1. Can you have a timestop conversation
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2. Can you use stun with timestop.
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etc.
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If linked damage, in a tempoary effect, will actually apply the linked effects
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if the damage is made out to be 0 somehow. (most likely yes)
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(it will apply the effects, tested with stoneskin)
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Old ones:
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If invisibility + Link effects will remove all linked efffects when invis goes
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(it does)
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//::////////////////////////////////////////////*/
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void main()
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{
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// Declare Major Variables
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object oCaster = OBJECT_SELF;
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object oTarget = oCaster;
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// Create the genie
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object oGenie = CreateObject(OBJECT_TYPE_CREATURE, "wish_test", GetLocation(oCaster));
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//AssignCommand(oGenie, ActionStartConversation(oCaster, "", TRUE));
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//ActionStartConversation(oCaster, "test_wish", TRUE);
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// Apply timestop
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//effect eTime = EffectTimeStop();
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//SpeakString("Appling Time Stop and creating creature (1.5 delay), to " + GetName(oTarget));
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// Apply cutscene stuff to the PC
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//AssignCommand(oTarget, ClearAllActions());
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//SetCutsceneMode(oTarget, TRUE);
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}
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