Updated AMS marker feats. Removed arcane & divine marker feats. Updated Dread Necromancer for epic progression. Updated weapon baseitem models. Updated new weapons for crafting & npc equip. Updated prefix. Updated release archive.
33 lines
1.4 KiB
Plaintext
33 lines
1.4 KiB
Plaintext
/*:://////////////////////////////////////////////
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//:: Spell Name Cursed Water
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//:: Spell FileName PHS_M_CurseWater
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//:://////////////////////////////////////////////
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//:: In Game Spell desctiption
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//:://////////////////////////////////////////////
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Cursed Water: Cursed water damages good outsiders almost as if it were acid.
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A flask of cursed water can be thrown as a splash weapon.
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Treat this attack as a ranged touch attack, with a maximum range of 8M. A
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direct hit by a flask of holy water deals 2d4 points of damage to a good
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outsider. Each such creature within 1.67M (5 feet) of the point where the
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flask hits takes 1 point of damage from the splash.
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Temples to evil deities sell cursed water at cost (making no profit).
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//:://////////////////////////////////////////////
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//:: Spell Effects Applied / Notes
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//:://////////////////////////////////////////////
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As above, damage similar to Biowares.
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This is required for the Curse Water spell.
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//:://////////////////////////////////////////////
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//:: Created By: Jasperre
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//::////////////////////////////////////////////*/
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#include "PHS_INC_SPELLS"
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void main()
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{
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// Use the function to do the hit, blast ETC
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PHS_Grenade(d4(2), 1, VFX_IMP_HEAD_EVIL, VFX_IMP_PULSE_NEGATIVE, DAMAGE_TYPE_NEGATIVE, RADIUS_SIZE_FEET_5, OBJECT_TYPE_CREATURE, RACIAL_TYPE_OUTSIDER, RACIAL_TYPE_ALL, ALIGNMENT_GOOD);
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}
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