Jaysyn904 6ec137a24e Updated AMS marker feats
Updated AMS marker feats.  Removed arcane & divine marker feats.  Updated Dread Necromancer for epic progression. Updated weapon baseitem models.  Updated new weapons for crafting & npc equip.
 Updated prefix.  Updated release archive.
2024-02-11 14:01:05 -05:00

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/*:://////////////////////////////////////////////
//:: Spell Name Cats Grace, Mass
//:: Spell FileName PHS_S_CatsGraceM
//:://////////////////////////////////////////////
//:: In Game Spell desctiption
//:://////////////////////////////////////////////
Transmutation
Level: Brd 6, Drd 6, Sor/Wiz 6
Components: V, S, M
Casting Time: 1 standard action
Range: Close (8M)
Target: One creature/level, no two of which can be more than 10M. apart
Duration: 1 min./level
Saving Throw: Will negates (harmless)
Spell Resistance: Yes
The transmuted creatures becomes more graceful, agile, and coordinated. The
spell grants a +4 enhancement bonus to Dexterity, adding the usual benefits
to AC, Reflex saves, and other uses of the Dexterity modifier.
Material Component: A pinch of cat fur.
//:://////////////////////////////////////////////
//:: Spell Effects Applied / Notes
//:://////////////////////////////////////////////
+4 In the stat, Doesn't stack with normal, and can affect up to 1 target/
level. Friends only targeted.
//:://////////////////////////////////////////////
//:: Created By: Jasperre
//::////////////////////////////////////////////*/
#include "PHS_INC_SPELLS"
void main()
{
// Spell hook check.
if(!PHS_SpellHookCheck()) return;
// Declare major variables
object oCaster = OBJECT_SELF;
object oTarget;
location lTarget = GetSpellTargetLocation();
int nCasterLevel = PHS_GetCasterLevel();
int nMetaMagic = PHS_GetMetaMagicFeat();
int nCnt, nFriend;
// Ability to use
int nAbility = ABILITY_DEXTERITY;
// Duration - 1 minute/level
float fDuration = PHS_GetDuration(PHS_MINUTES, nCasterLevel, nMetaMagic);
// Delcare Effects
effect eAbility = EffectAbilityIncrease(nAbility, 4);
effect eVis = EffectVisualEffect(VFX_IMP_IMPROVE_ABILITY_SCORE);
effect eCessate = EffectVisualEffect(VFX_DUR_CESSATE_POSITIVE);
effect eLink = EffectLinkEffects(eAbility, eCessate);
// Loop all allies in a huge sphere
nCnt = 1;
oTarget = GetNearestObjectToLocation(OBJECT_TYPE_CREATURE, lTarget, nCnt);
// 1 target/level, nearest to location within a 5.0M radius
while(GetIsObjectValid(oTarget) && nFriend < nCasterLevel &&
GetDistanceBetweenLocations(lTarget, GetLocation(oTarget)) <= 5.0)
{
// Friendly check
if(oTarget == OBJECT_SELF ||
GetIsFriend(oTarget) ||
GetFactionEqual(oTarget))
{
// Make sure they are not immune to spells
if(!PHS_TotalSpellImmunity(oTarget))
{
// Check if oTarget has better effects already
if(PHS_GetHasAbilityBonusOfPower(oTarget, nAbility, 4) != 2)
{
// Add one to counter
nFriend++;
// Signal the spell cast at event
PHS_SignalSpellCastAt(oTarget, PHS_SPELL_CATS_GRACE_MASS, FALSE);
// Remove these abilities effects
PHS_RemoveAnyAbilityBonuses(oTarget, nAbility);
//Apply effects and VFX to target
PHS_ApplyDurationAndVFX(oTarget, eVis, eLink, fDuration);
}
}
}
// Get next target
oTarget = GetNearestObjectToLocation(OBJECT_TYPE_CREATURE, lTarget, nCnt);
}
}