Updated AMS marker feats. Removed arcane & divine marker feats. Updated Dread Necromancer for epic progression. Updated weapon baseitem models. Updated new weapons for crafting & npc equip. Updated prefix. Updated release archive.
46 lines
1.8 KiB
Plaintext
46 lines
1.8 KiB
Plaintext
/*:://////////////////////////////////////////////
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//:: Spell Name Clairaudience/Clairvoyance
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//:: Spell FileName PHS_S_Clairvoyan
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//:://////////////////////////////////////////////
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//:: In Game Spell desctiption
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//:://////////////////////////////////////////////
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Divination (Scrying)
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Level: Brd 3, Knowledge 3, Sor/Wiz 3
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Components: V, S, F/DF
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Casting Time: 10 minutes
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Range: Long (40M)
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Effect: Magical sensor
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Duration: 1 min./level (D)
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Saving Throw: None
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Spell Resistance: No
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Clairaudience/clairvoyance creates an invisible magical sensor at a specific
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location that enables you to hear or see (your choice) almost as if you were
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there. You don’t need line of sight or line of effect, but the locale must
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be known-a place familiar to you or an obvious one. Once you have selected
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the locale, the sensor doesn’t move, but you can rotate it in all directions
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to view the area as desired. Unlike other scrying spells, this spell does
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not allow magically or supernaturally enhanced senses to work through it.
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If the chosen locale is magically dark, you see nothing. If it is naturally
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pitch black, you can see in a 10- foot radius around the center of the
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spell’s effect. Clairaudience/clairvoyance functions only on the plane of
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existence you are currently occupying.
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Arcane Focus: A small horn (for hearing) or a glass eye (for seeing).
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//:://////////////////////////////////////////////
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//:: Spell Effects Applied / Notes
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//:://////////////////////////////////////////////
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Only here as a placerholder script.
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Should be able to do it, probably...
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//:://////////////////////////////////////////////
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//:: Created By: Jasperre
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//::////////////////////////////////////////////*/
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#include "PHS_INC_SPELLS"
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void main()
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{
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}
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