PRC8/nwn/nwnprc/trunk/smp/phs_s_clairvoyan.nss
Jaysyn904 6ec137a24e Updated AMS marker feats
Updated AMS marker feats.  Removed arcane & divine marker feats.  Updated Dread Necromancer for epic progression. Updated weapon baseitem models.  Updated new weapons for crafting & npc equip.
 Updated prefix.  Updated release archive.
2024-02-11 14:01:05 -05:00

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/*:://////////////////////////////////////////////
//:: Spell Name Clairaudience/Clairvoyance
//:: Spell FileName PHS_S_Clairvoyan
//:://////////////////////////////////////////////
//:: In Game Spell desctiption
//:://////////////////////////////////////////////
Divination (Scrying)
Level: Brd 3, Knowledge 3, Sor/Wiz 3
Components: V, S, F/DF
Casting Time: 10 minutes
Range: Long (40M)
Effect: Magical sensor
Duration: 1 min./level (D)
Saving Throw: None
Spell Resistance: No
Clairaudience/clairvoyance creates an invisible magical sensor at a specific
location that enables you to hear or see (your choice) almost as if you were
there. You dont need line of sight or line of effect, but the locale must
be known-a place familiar to you or an obvious one. Once you have selected
the locale, the sensor doesnt move, but you can rotate it in all directions
to view the area as desired. Unlike other scrying spells, this spell does
not allow magically or supernaturally enhanced senses to work through it.
If the chosen locale is magically dark, you see nothing. If it is naturally
pitch black, you can see in a 10- foot radius around the center of the
spells effect. Clairaudience/clairvoyance functions only on the plane of
existence you are currently occupying.
Arcane Focus: A small horn (for hearing) or a glass eye (for seeing).
//:://////////////////////////////////////////////
//:: Spell Effects Applied / Notes
//:://////////////////////////////////////////////
Only here as a placerholder script.
Should be able to do it, probably...
//:://////////////////////////////////////////////
//:: Created By: Jasperre
//::////////////////////////////////////////////*/
#include "PHS_INC_SPELLS"
void main()
{
}