PRC8/nwn/nwnprc/trunk/smp/phs_s_commandund.nss
Jaysyn904 6ec137a24e Updated AMS marker feats
Updated AMS marker feats.  Removed arcane & divine marker feats.  Updated Dread Necromancer for epic progression. Updated weapon baseitem models.  Updated new weapons for crafting & npc equip.
 Updated prefix.  Updated release archive.
2024-02-11 14:01:05 -05:00

54 lines
2.0 KiB
Plaintext
Raw Permalink Blame History

This file contains ambiguous Unicode characters

This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

/*:://////////////////////////////////////////////
//:: Spell Name Command Undead
//:: Spell FileName PHS_S_CommandUnd
//:://////////////////////////////////////////////
//:: In Game Spell desctiption
//:://////////////////////////////////////////////
Necromancy
Level: Sor/Wiz 2
Components: V, S, M
Casting Time: 1 standard action
Range: Close (8M)
Targets: One undead creature
Duration: One day/level
Saving Throw: Will negates; see text
Spell Resistance: Yes
This spell allows you some degree of control over an undead creature.
Assuming the subject is intelligent, it perceives your words and actions in
the most favorable way (treat its attitude as friendly). It will not attack
you while the spell lasts. You can try to give the subject orders, but you
must win an opposed Charisma check to convince it to do anything it wouldnt
ordinarily do. (Retries are not allowed.) An intelligent commanded undead
never obeys suicidal or obviously harmful orders, but it might be convinced
that something very dangerous is worth doing.
A nonintelligent undead creature gets no saving throw against this spell.
When you control a mindless being, you can communicate only basic commands,
such as “come here,” “go there,” “fight,” “stand still,” and so on.
Nonintelligent undead wont resist suicidal or obviously harmful orders.
Any act by you or your apparent allies that threatens the commanded undead
(regardless of its Intelligence) breaks the spell.
Your commands are not telepathic. The undead creature must be able to hear
you.
Material Component: A shred of raw meat and a splinter of bone.
//:://////////////////////////////////////////////
//:: Spell Effects Applied / Notes
//:://////////////////////////////////////////////
Placeholder script.
Not sure what to use.
//:://////////////////////////////////////////////
//:: Created By: Jasperre
//::////////////////////////////////////////////*/
#include "PHS_INC_SPELLS"
void main()
{
}