Updated AMS marker feats. Removed arcane & divine marker feats. Updated Dread Necromancer for epic progression. Updated weapon baseitem models. Updated new weapons for crafting & npc equip. Updated prefix. Updated release archive.
43 lines
1.5 KiB
Plaintext
43 lines
1.5 KiB
Plaintext
/*:://////////////////////////////////////////////
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//:: Spell Name Commune with Nature
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//:: Spell FileName PHS_S_CommuneNat
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//:://////////////////////////////////////////////
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//:: In Game Spell desctiption
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//:://////////////////////////////////////////////
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Divination
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Level: Animal 5, Drd 5, Rgr 4
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Components: V, S
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Casting Time: 10 minutes
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Range: Personal
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Target: You
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Duration: Instantaneous
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You become one with nature, attaining knowledge of the surrounding territory.
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You instantly gain knowledge of as many as three facts from among the
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following subjects: the ground or terrain, plants, minerals, bodies of water,
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people, general animal population, presence of woodland creatures, presence
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of powerful unnatural creatures, or even the general state of the natural
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setting.
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In outdoor settings, the spell operates in a radius of 1 mile per caster
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level. In natural underground settings-caves, caverns, and the like-the
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radius is limited to 100 feet per caster level. The spell does not function
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where nature has been replaced by construction or settlement, such as in
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dungeons and towns.
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//:://////////////////////////////////////////////
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//:: Spell Effects Applied / Notes
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//:://////////////////////////////////////////////
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Placeholder script.
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DM or area-set information only?
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//:://////////////////////////////////////////////
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//:: Created By: Jasperre
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//::////////////////////////////////////////////*/
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#include "PHS_INC_SPELLS"
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void main()
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{
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}
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