Updated AMS marker feats. Removed arcane & divine marker feats. Updated Dread Necromancer for epic progression. Updated weapon baseitem models. Updated new weapons for crafting & npc equip. Updated prefix. Updated release archive.
43 lines
1.3 KiB
Plaintext
43 lines
1.3 KiB
Plaintext
/*:://////////////////////////////////////////////
|
||
//:: Spell Name Continual Flame
|
||
//:: Spell FileName PHS_S_ContinualF
|
||
//:://////////////////////////////////////////////
|
||
//:: In Game Spell desctiption
|
||
//:://////////////////////////////////////////////
|
||
Evocation [Light]
|
||
Level: Clr 3, Sor/Wiz 2
|
||
Components: V, S, M
|
||
Casting Time: 1 standard action
|
||
Range: Touch
|
||
Target: Object touched
|
||
Effect: Magical, heatless flame
|
||
Duration: Permanent
|
||
Saving Throw: None
|
||
Spell Resistance: No
|
||
|
||
A flame, equivalent in brightness to a torch, springs forth from an object
|
||
that you touch. The effect looks like a regular flame, but it creates no
|
||
heat and doesn’t use oxygen. A continual flame can be covered and hidden
|
||
but not smothered or quenched.
|
||
|
||
Light spells counter and dispel darkness spells of an equal or lower level.
|
||
|
||
Material Component: You sprinkle ruby dust (worth 50 gp) on the item that is
|
||
to carry the flame.
|
||
//:://////////////////////////////////////////////
|
||
//:: Spell Effects Applied / Notes
|
||
//:://////////////////////////////////////////////
|
||
PLaceholder script.
|
||
|
||
This should be possible.
|
||
//:://////////////////////////////////////////////
|
||
//:: Created By: Jasperre
|
||
//::////////////////////////////////////////////*/
|
||
|
||
#include "PHS_INC_SPELLS"
|
||
|
||
void main()
|
||
{
|
||
|
||
}
|