Updated AMS marker feats. Removed arcane & divine marker feats. Updated Dread Necromancer for epic progression. Updated weapon baseitem models. Updated new weapons for crafting & npc equip. Updated prefix. Updated release archive.
80 lines
2.7 KiB
Plaintext
80 lines
2.7 KiB
Plaintext
/*:://////////////////////////////////////////////
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//:: Spell Name Darkness
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//:: Spell FileName PHS_S_Darkness
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//:://////////////////////////////////////////////
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//:: In Game Spell desctiption
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//:://////////////////////////////////////////////
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Evocation [Darkness]
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Level: Brd 2, Clr 2, Sor/Wiz 2
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Components: V, M/DF
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Casting Time: 1 standard action
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Range: Touch
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Target: Creature touched
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Duration: 10 min./level (D)
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Saving Throw: None
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Spell Resistance: No
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This spell causes a creature to radiate shadowy illumination out to a 6.67-M
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radius. If you target a non-friendly target, then you must make a melee
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touch attack to hit them. All creatures in the area gain concealment (20%
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miss chance). Even creatures that can normally see in such conditions (such
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as with darkvision or low-light vision) have the miss chance in an area
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shrouded in magical darkness.
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Normal lights (torches, candles, lanterns, and so forth) are incapable of
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brightening the area. Higher level light spells can dispel or counter
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darkness.
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Darkness counters or dispels light and Flare. To dispel such spell, target
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an affected creature.
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Arcane Material Component: A bit of bat fur and either a drop of pitch or a
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piece of coal.
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//:://////////////////////////////////////////////
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//:: Spell Effects Applied / Notes
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//:://////////////////////////////////////////////
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Darkness AOE is put onto the creature targeted. If the creature is an non-friend,
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then it requires a touch attack, if a friend then it doesn't.
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Touch range spell.
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AOE mearly applies a 20% consealment bonus. Note that if they have Daylight
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applied to them, then it cannot be consealed as the effects negate each
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other.
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//:://////////////////////////////////////////////
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//:: Created By: Jasperre
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//::////////////////////////////////////////////*/
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#include "PHS_INC_SPELLS"
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void main()
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{
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// Spell hook check.
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if(!PHS_SpellHookCheck(PHS_SPELL_DARKNESS)) return;
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// Declare major variables
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object oTarget = GetSpellTargetObject();
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int nCasterLevel = PHS_GetCasterLevel();
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int nMetaMagic = PHS_GetMetaMagicFeat();
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// Duration - 10 minutes/level
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float fDuration = PHS_GetDuration(PHS_MINUTES, nCasterLevel * 10, nMetaMagic);
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// Declare effects
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effect eAOE = EffectAreaOfEffect(PHS_AOE_MOB_DARKNESS);
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// Check faction rating
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int nTouch = TRUE;
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if(!(GetIsFriend(oTarget) || GetFactionEqual(oTarget)))
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{
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// Not a friend, as such, thus we do a touch attack
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nTouch = PHS_SpellTouchAttack(PHS_TOUCH_MELEE, oTarget);
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}
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// Do we hit?
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if(nTouch)
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{
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// Apply effects
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PHS_ApplyDuration(oTarget, eAOE, fDuration);
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}
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}
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