PRC8/nwn/nwnprc/trunk/smp/phs_s_darkness.nss
Jaysyn904 6ec137a24e Updated AMS marker feats
Updated AMS marker feats.  Removed arcane & divine marker feats.  Updated Dread Necromancer for epic progression. Updated weapon baseitem models.  Updated new weapons for crafting & npc equip.
 Updated prefix.  Updated release archive.
2024-02-11 14:01:05 -05:00

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/*:://////////////////////////////////////////////
//:: Spell Name Darkness
//:: Spell FileName PHS_S_Darkness
//:://////////////////////////////////////////////
//:: In Game Spell desctiption
//:://////////////////////////////////////////////
Evocation [Darkness]
Level: Brd 2, Clr 2, Sor/Wiz 2
Components: V, M/DF
Casting Time: 1 standard action
Range: Touch
Target: Creature touched
Duration: 10 min./level (D)
Saving Throw: None
Spell Resistance: No
This spell causes a creature to radiate shadowy illumination out to a 6.67-M
radius. If you target a non-friendly target, then you must make a melee
touch attack to hit them. All creatures in the area gain concealment (20%
miss chance). Even creatures that can normally see in such conditions (such
as with darkvision or low-light vision) have the miss chance in an area
shrouded in magical darkness.
Normal lights (torches, candles, lanterns, and so forth) are incapable of
brightening the area. Higher level light spells can dispel or counter
darkness.
Darkness counters or dispels light and Flare. To dispel such spell, target
an affected creature.
Arcane Material Component: A bit of bat fur and either a drop of pitch or a
piece of coal.
//:://////////////////////////////////////////////
//:: Spell Effects Applied / Notes
//:://////////////////////////////////////////////
Darkness AOE is put onto the creature targeted. If the creature is an non-friend,
then it requires a touch attack, if a friend then it doesn't.
Touch range spell.
AOE mearly applies a 20% consealment bonus. Note that if they have Daylight
applied to them, then it cannot be consealed as the effects negate each
other.
//:://////////////////////////////////////////////
//:: Created By: Jasperre
//::////////////////////////////////////////////*/
#include "PHS_INC_SPELLS"
void main()
{
// Spell hook check.
if(!PHS_SpellHookCheck(PHS_SPELL_DARKNESS)) return;
// Declare major variables
object oTarget = GetSpellTargetObject();
int nCasterLevel = PHS_GetCasterLevel();
int nMetaMagic = PHS_GetMetaMagicFeat();
// Duration - 10 minutes/level
float fDuration = PHS_GetDuration(PHS_MINUTES, nCasterLevel * 10, nMetaMagic);
// Declare effects
effect eAOE = EffectAreaOfEffect(PHS_AOE_MOB_DARKNESS);
// Check faction rating
int nTouch = TRUE;
if(!(GetIsFriend(oTarget) || GetFactionEqual(oTarget)))
{
// Not a friend, as such, thus we do a touch attack
nTouch = PHS_SpellTouchAttack(PHS_TOUCH_MELEE, oTarget);
}
// Do we hit?
if(nTouch)
{
// Apply effects
PHS_ApplyDuration(oTarget, eAOE, fDuration);
}
}