Updated AMS marker feats. Removed arcane & divine marker feats. Updated Dread Necromancer for epic progression. Updated weapon baseitem models. Updated new weapons for crafting & npc equip. Updated prefix. Updated release archive.
35 lines
1.0 KiB
Plaintext
35 lines
1.0 KiB
Plaintext
/*:://////////////////////////////////////////////
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//:: Spell Name Darkness: On Enter
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//:: Spell FileName PHS_S_DarknessA
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//:://////////////////////////////////////////////
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//:: Spell Effects Applied / Notes
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//:://////////////////////////////////////////////
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AOE mearly applies a 20% consealment bonus. Note that if they have Daylight
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applied to them, then it cannot be consealed as the effects negate each
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other.
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//:://////////////////////////////////////////////
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//:: Created By: Jasperre
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//::////////////////////////////////////////////*/
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#include "PHS_INC_SPELLS"
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void main()
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{
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// Check AOE status
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if(!PHS_CheckAOECreator()) return;
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// Declare major variables
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object oTarget = GetEnteringObject();
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object oCreator = GetAreaOfEffectCreator();
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//Declare major effects
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effect eConseal = EffectConcealment(20);
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//Fire cast spell at event for the target
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PHS_SignalSpellCastAt(oTarget, PHS_SPELL_DARKNESS);
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// Apply effects
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// * Cosealment doesn't overlap.
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PHS_ApplyPermanent(oTarget, eConseal);
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}
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