Updated AMS marker feats. Removed arcane & divine marker feats. Updated Dread Necromancer for epic progression. Updated weapon baseitem models. Updated new weapons for crafting & npc equip. Updated prefix. Updated release archive.
60 lines
2.0 KiB
Plaintext
60 lines
2.0 KiB
Plaintext
/*:://////////////////////////////////////////////
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//:: Spell Name Delay Poison
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//:: Spell FileName PHS_S_DelayPoisn
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//:://////////////////////////////////////////////
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//:: In Game Spell desctiption
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//:://////////////////////////////////////////////
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Conjuration (Healing)
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Level: Brd 2, Clr 2, Drd 2, Pal 2, Rgr 1
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Components: V, S, DF
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Casting Time: 1 standard action
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Range: Touch
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Target: Creature touched
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Duration: 1 hour/level
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Saving Throw: Fortitude negates (harmless)
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Spell Resistance: Yes (harmless)
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The subject becomes temporarily immune to poison. Delay poison does not cure
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any damage that poison may have already done.
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//:://////////////////////////////////////////////
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//:: Spell Effects Applied / Notes
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//:://////////////////////////////////////////////
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Easy peasy.
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//:://////////////////////////////////////////////
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//:: Created By: Jasperre
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//::////////////////////////////////////////////*/
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#include "PHS_INC_SPELLS"
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void main()
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{
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// Spell hook check
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if(!PHS_SpellHookCheck(PHS_SPELL_DELAY_POISON)) return;
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// Declare major varibles
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object oCaster = OBJECT_SELF;
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object oTarget = GetSpellTargetObject(); // Should be OBJECT_SELF
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int nCasterLevel = PHS_GetCasterLevel();
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int nMetaMagic = PHS_GetMetaMagicFeat();
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// Get duration in hours
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float fDuration = PHS_GetDuration(PHS_HOURS, nCasterLevel, nMetaMagic);
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// Declare effects
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effect eVis = EffectVisualEffect(VFX_IMP_HEAD_NATURE);
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effect eImmunity = EffectImmunity(IMMUNITY_TYPE_POISON);
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effect eCessate = EffectVisualEffect(VFX_DUR_CESSATE_POSITIVE);
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// Link effects
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effect eLink = EffectLinkEffects(eImmunity, eCessate);
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// Remove all previous spell castings
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PHS_RemoveSpellEffectsFromTarget(PHS_SPELL_DELAY_POISON, oTarget);
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// Signal spell cast at
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PHS_SignalSpellCastAt(oTarget, PHS_SPELL_DELAY_POISON, FALSE);
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// Apply effects
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PHS_ApplyDurationAndVFX(oTarget, eVis, eLink, fDuration);
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}
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