Updated AMS marker feats. Removed arcane & divine marker feats. Updated Dread Necromancer for epic progression. Updated weapon baseitem models. Updated new weapons for crafting & npc equip. Updated prefix. Updated release archive.
58 lines
2.1 KiB
Plaintext
58 lines
2.1 KiB
Plaintext
/*:://////////////////////////////////////////////
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//:: Spell Name Detect Snares and Pits
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//:: Spell FileName PHS_S_DetectSnar
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//:://////////////////////////////////////////////
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//:: In Game Spell desctiption
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//:://////////////////////////////////////////////
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Divination
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Level: Drd 1, Rgr 1
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Components: V, S
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Casting Time: 1 standard action
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Range: 20M.
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Area: Cone-shaped emanation
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Duration: Concentration, up to 10 min./level (D)
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Saving Throw: None
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Spell Resistance: No
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You can detect simple pits, deadfalls, and snares as well as mechanical
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traps constructed of natural materials. The spell does not detect complex
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traps, including trapdoor traps.
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Detect snares and pits does detect certain natural hazards-quicksand
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(a snare), a sinkhole (a pit), or unsafe walls of natural rock (a deadfall).
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However, it does not reveal other potentially dangerous conditions. The
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spell does not detect magic traps (except those that operate by pit,
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deadfall, or snaring; see the spell snare), nor mechanically complex ones,
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nor those that have been rendered safe or inactive.
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The amount of information revealed depends on how long you study a particular
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area.
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1st Round: Presence or absence of hazards.
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2nd Round: Number of hazards and the location of each. If a hazard is outside
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your line of sight, then you discern its direction but not its exact location.
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Each Additional Round: The general type and trigger for one particular hazard
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closely examined by you.
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Each round, you can turn to detect snares and pits in a new area. The spell
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can penetrate barriers, but 1 foot of stone, 1 inch of common metal, a thin
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sheet of lead, or 3 feet of wood or dirt blocks it.
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//:://////////////////////////////////////////////
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//:: Spell Effects Applied / Notes
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//:://////////////////////////////////////////////
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Placeholder script.
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Might be possible, but need pits and snares first!
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//:://////////////////////////////////////////////
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//:: Created By: Jasperre
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//::////////////////////////////////////////////*/
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#include "PHS_INC_SPELLS"
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void main()
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{
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}
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