Updated AMS marker feats. Removed arcane & divine marker feats. Updated Dread Necromancer for epic progression. Updated weapon baseitem models. Updated new weapons for crafting & npc equip. Updated prefix. Updated release archive.
47 lines
1.6 KiB
Plaintext
47 lines
1.6 KiB
Plaintext
/*:://////////////////////////////////////////////
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//:: Spell Name Disguise Self
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//:: Spell FileName PHS_S_DisguiseSe
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//:://////////////////////////////////////////////
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//:: In Game Spell desctiption
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//:://////////////////////////////////////////////
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Disguise Self
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Illusion (Glamer)
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Level: Brd 1, Sor/Wiz 1, Trickery 1
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Components: V, S
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Casting Time: 1 standard action
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Range: Personal
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Target: You
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Duration: 10 min./level (D)
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You make yourself-including clothing, armor, weapons, and equipment-look
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different. You can seem 1 foot shorter or taller, thin, fat, or in between.
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You cannot change your body type. Otherwise, the extent of the apparent
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change is up to you. You could add or obscure a minor feature or look like
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an entirely different person.
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The spell does not provide the abilities or mannerisms of the chosen form,
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nor does it alter the perceived tactile (touch) or audible (sound)
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properties of you or your equipment.
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If you use this spell to create a disguise, you get a +10 bonus on the
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Disguise check.
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A creature that interacts with the glamer gets a Will save to recognize it
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as an illusion.
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//:://////////////////////////////////////////////
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//:: Spell Effects Applied / Notes
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//:://////////////////////////////////////////////
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Placeholder script.
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Without phenotype changing, this is pratically impossible. Rating: 10.
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//:://////////////////////////////////////////////
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//:: Created By: Jasperre
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//::////////////////////////////////////////////*/
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#include "PHS_INC_SPELLS"
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void main()
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{
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}
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