Updated AMS marker feats. Removed arcane & divine marker feats. Updated Dread Necromancer for epic progression. Updated weapon baseitem models. Updated new weapons for crafting & npc equip. Updated prefix. Updated release archive.
49 lines
1.8 KiB
Plaintext
49 lines
1.8 KiB
Plaintext
/*:://////////////////////////////////////////////
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//:: Spell Name Elemental Swarm
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//:: Spell FileName PHS_S_ElementalS
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//:://////////////////////////////////////////////
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//:: In Game Spell desctiption
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//:://////////////////////////////////////////////
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Conjuration (Summoning) [see text]
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Level: Air 9, Drd 9, Earth 9, Fire 9, Water 9
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Components: V, S
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Casting Time: 10 minutes
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Range: Medium (20M)
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Effect: Two or more summoned creatures
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Duration: 10 min./level (D)
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Saving Throw: None
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Spell Resistance: No
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This spell opens a portal to an Elemental Plane and summons elementals from
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it. A druid can choose the plane (Air, Earth, Fire, or Water); a cleric
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opens a portal to the plane matching his domain.
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When the spell is complete, 2d4 Large elementals appear. Ten minutes later,
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1d4 Huge elementals appear. Ten minutes after that, one greater elemental
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appears. Each elemental has maximum hit points per HD. Once these creatures
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appear, they serve you for the duration of the spell.
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The elementals obey you explicitly and never attack you, even if someone
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else manages to gain control over them. You do not need to concentrate to
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maintain control over the elementals. You can dismiss them singly or in
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groups at any time.
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When you use a summoning spell to summon an air, earth, fire, or water
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creature, it is a spell of that type.
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//:://////////////////////////////////////////////
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//:: Spell Effects Applied / Notes
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//:://////////////////////////////////////////////
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Placeholder script.
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Will work fine once the summoning spells are done.
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//:://////////////////////////////////////////////
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//:: Created By: Jasperre
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//::////////////////////////////////////////////*/
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#include "PHS_INC_SPELLS"
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void main()
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{
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}
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