Updated AMS marker feats. Removed arcane & divine marker feats. Updated Dread Necromancer for epic progression. Updated weapon baseitem models. Updated new weapons for crafting & npc equip. Updated prefix. Updated release archive.
77 lines
2.8 KiB
Plaintext
77 lines
2.8 KiB
Plaintext
/*:://////////////////////////////////////////////
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//:: Spell Name Entangle: On Heartbeat
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//:: Spell FileName PHS_S_EntangleC
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//:://////////////////////////////////////////////
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//:: Spell Effects Applied / Notes
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//:://////////////////////////////////////////////
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No SR, noting that.
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On Heartbeat will do reflex saves to apply EffectEntangle, for a permament
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duration.
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On Heartbeat will do a STR check if they are already entangled, to remove it.
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On Enter applies slow effect. On Exit should remove all effects.
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//:://////////////////////////////////////////////
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//:: Created By: Jasperre
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//::////////////////////////////////////////////*/
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#include "PHS_INC_SPELLS"
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void main()
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{
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// Check AOE
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if(!PHS_CheckAOECreator()) return;
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// Declare major variables
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object oTarget;
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object oCaster = GetAreaOfEffectCreator();
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int nSpellSaveDC = PHS_GetAOESpellSaveDC();
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// Declare effects
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effect eDur = EffectVisualEffect(VFX_DUR_ENTANGLE);
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effect eEntangle = EffectEntangle();
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effect eLink = EffectLinkEffects(eDur, eEntangle);
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// Start cycling through the AOE Object for viable targets
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oTarget = GetFirstInPersistentObject(OBJECT_SELF, OBJECT_TYPE_CREATURE);
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while(GetIsObjectValid(oTarget))
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{
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// PvP check
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if(!GetIsReactionTypeFriendly(oTarget, oCaster))
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{
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// Fire cast spell at event for the affected target
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PHS_SignalSpellCastAt(oTarget, PHS_SPELL_ENTANGLE);
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// Make sure they are not immune to spells
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if(!PHS_TotalSpellImmunity(oTarget))
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{
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// Check if they even have slow
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if(GetHasSpellEffect(PHS_SPELL_ENTANGLE, oTarget))
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{
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// If we don't have entangle, we try and apply it
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if(!PHS_GetHasEffectFromCaster(EFFECT_TYPE_ENTANGLE, oTarget, oCaster))
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{
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// Not got it from this caster, apply it if they fail
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// a reflex save
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if(!PHS_SavingThrow(SAVING_THROW_WILL, oTarget, nSpellSaveDC, SAVING_THROW_TYPE_NONE, oCaster))
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{
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PHS_ApplyPermanent(oTarget, eLink);
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}
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}
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else
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{
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// Strength check to remove
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if(PHS_AbilityCheck(oTarget, ABILITY_STRENGTH, 20))
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{
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// Remove the entangles
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PHS_RemoveSpecificEffectFromSpell(EFFECT_TYPE_ENTANGLE, PHS_SPELL_ENTANGLE, oTarget, SUBTYPE_MAGICAL);
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}
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}
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}
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}
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}
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//Get next target.
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oTarget = GetNextInPersistentObject(OBJECT_SELF, OBJECT_TYPE_CREATURE);
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}
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}
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