Updated AMS marker feats. Removed arcane & divine marker feats. Updated Dread Necromancer for epic progression. Updated weapon baseitem models. Updated new weapons for crafting & npc equip. Updated prefix. Updated release archive.
49 lines
1.7 KiB
Plaintext
49 lines
1.7 KiB
Plaintext
/*:://////////////////////////////////////////////
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//:: Spell Name Fabricate
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//:: Spell FileName PHS_S_Fabricate
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//:://////////////////////////////////////////////
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//:: In Game Spell desctiption
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//:://////////////////////////////////////////////
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Transmutation
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Level: Sor/Wiz 5
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Components: V, S, M
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Casting Time: See text
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Range: Close (8M)
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Target: Up to 3.33 cu. M./level; see text
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Duration: Instantaneous
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Saving Throw: None
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Spell Resistance: No
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You convert material of one sort into a product that is of the same material.
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Creatures or magic items cannot be created or transmuted by the fabricate
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spell. The quality of items made by this spell is commensurate with the
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quality of material used as the basis for the new fabrication. If you work
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with a mineral, the target is reduced to 0.33 cubic meters per level instead of
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3.33 cubic meters.
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You must make an appropriate Craft check to fabricate articles requiring a
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high degree of craftsmanship.
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Casting requires 1 round per 3.33 cubic meters (or 0.33 cubic meters) of
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material to be affected by the spell.
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Material Component: The original material, which costs the same amount as
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the raw materials required to craft the item to be created.
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//:://////////////////////////////////////////////
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//:: Spell Effects Applied / Notes
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//:://////////////////////////////////////////////
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Rating: 6: Needs a, well, system...maybe transforming weaponsinto
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other weapons...no idea...
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Placeholder script.
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//:://////////////////////////////////////////////
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//:: Created By: Jasperre
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//::////////////////////////////////////////////*/
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#include "PHS_INC_SPELLS"
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void main()
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{
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}
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