PRC8/nwn/nwnprc/trunk/smp/phs_s_fabricate.nss
Jaysyn904 6ec137a24e Updated AMS marker feats
Updated AMS marker feats.  Removed arcane & divine marker feats.  Updated Dread Necromancer for epic progression. Updated weapon baseitem models.  Updated new weapons for crafting & npc equip.
 Updated prefix.  Updated release archive.
2024-02-11 14:01:05 -05:00

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/*:://////////////////////////////////////////////
//:: Spell Name Fabricate
//:: Spell FileName PHS_S_Fabricate
//:://////////////////////////////////////////////
//:: In Game Spell desctiption
//:://////////////////////////////////////////////
Transmutation
Level: Sor/Wiz 5
Components: V, S, M
Casting Time: See text
Range: Close (8M)
Target: Up to 3.33 cu. M./level; see text
Duration: Instantaneous
Saving Throw: None
Spell Resistance: No
You convert material of one sort into a product that is of the same material.
Creatures or magic items cannot be created or transmuted by the fabricate
spell. The quality of items made by this spell is commensurate with the
quality of material used as the basis for the new fabrication. If you work
with a mineral, the target is reduced to 0.33 cubic meters per level instead of
3.33 cubic meters.
You must make an appropriate Craft check to fabricate articles requiring a
high degree of craftsmanship.
Casting requires 1 round per 3.33 cubic meters (or 0.33 cubic meters) of
material to be affected by the spell.
Material Component: The original material, which costs the same amount as
the raw materials required to craft the item to be created.
//:://////////////////////////////////////////////
//:: Spell Effects Applied / Notes
//:://////////////////////////////////////////////
Rating: 6: Needs a, well, system...maybe transforming weaponsinto
other weapons...no idea...
Placeholder script.
//:://////////////////////////////////////////////
//:: Created By: Jasperre
//::////////////////////////////////////////////*/
#include "PHS_INC_SPELLS"
void main()
{
}