Updated AMS marker feats. Removed arcane & divine marker feats. Updated Dread Necromancer for epic progression. Updated weapon baseitem models. Updated new weapons for crafting & npc equip. Updated prefix. Updated release archive.
37 lines
1.2 KiB
Plaintext
37 lines
1.2 KiB
Plaintext
/*:://////////////////////////////////////////////
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//:: Spell Name Flame Blade
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//:: Spell FileName
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//:://////////////////////////////////////////////
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//:: In Game Spell desctiption
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//:://////////////////////////////////////////////
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Range: 0M.
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Effect: Sword-like beam
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Duration: 1 min./level (D)
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Saving Throw: None
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Spell Resistance: Yes
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A 3-foot-long, blazing beam of red-hot fire springs forth from your hand.
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You wield this bladelike beam as if it were a scimitar. The blade deals 1d8
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points of fire damage +1 point per two caster levels (maximum +10). Since
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the blade is immaterial, your Strength modifier does not apply to the
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damage.
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//:://////////////////////////////////////////////
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//:: Spell Effects Applied / Notes
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//:://////////////////////////////////////////////
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Creates a sword to use.
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Scimitar - no combat damage, -10 damage (For the strength penalty) and
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does 1d8 + 1/2 caster levels to a max of +10, added in the script.
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It is cursed, it is avalible to equip normally.
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//:://////////////////////////////////////////////
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//:: Created By: Jasperre
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//::////////////////////////////////////////////*/
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#include "PHS_INC_SPELLS"
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void main()
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{
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}
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