Updated AMS marker feats. Removed arcane & divine marker feats. Updated Dread Necromancer for epic progression. Updated weapon baseitem models. Updated new weapons for crafting & npc equip. Updated prefix. Updated release archive.
87 lines
3.3 KiB
Plaintext
87 lines
3.3 KiB
Plaintext
/*:://////////////////////////////////////////////
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//:: Spell Name Gaseous Form
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//:: Spell FileName PHS_S_GaseousFor
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//:://////////////////////////////////////////////
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//:: In Game Spell desctiption
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//:://////////////////////////////////////////////
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Transmutation
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Level: Air 3, Brd 3, Sor/Wiz 3
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Components: S, M/DF
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Casting Time: 1 standard action
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Range: Touch
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Target: Willing corporeal creature touched
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Duration: 2 min./level (D)
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Saving Throw: None
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Spell Resistance: No
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The subject and all its gear become insubstantial, misty, and translucent.
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Its material armor (including natural armor) becomes worthless, though its
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size, Dexterity, deflection bonuses, and armor bonuses from force effects
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(such as spells) still apply. The subject gains damage reduction 10/+20 and
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becomes immune to poison and critical hits. It can’t attack or cast spells
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while in gaseous form. The subject also loses supernatural abilities while
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in gaseous form. If it has a touch spell ready to use, that spell is
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discharged harmlessly when the gaseous form spell takes effect.
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The creature is subject to the effects of wind, and it can’t enter water or
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other liquid. It also can’t manipulate objects or activate items, even those
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carried along with its gaseous form. Continuously active items remain active,
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though in some cases their effects may be moot.
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Arcane Material Component: A bit of gauze and a wisp of smoke.
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//:://////////////////////////////////////////////
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//:: Spell Effects Applied / Notes
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//:://////////////////////////////////////////////
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Polymorph effect. The hide has 10/+20 DR, Immunity: Poison + critical hits.
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It has a Miss chance of 100% put on it so it always misses, and polymorph
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naturally stops spells.
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Items can't be used in polymorph. The good thing aobut this is the Ghost
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ability - using EffectCutseenGhost(), and you keep all of your normal things.
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Might need to add to the spellhook to stop item useage (any) with this
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applied.
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Oh, subject to Wind Wall too, as it states in the spell.
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//:://////////////////////////////////////////////
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//:: Created By: Jasperre
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//::////////////////////////////////////////////*/
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#include "PHS_INC_SPELLS"
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void main()
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{
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// Spell Hook Check
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if(!PHS_SpellHookCheck(PHS_SPELL_GASEOUS_FORM)) return;
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// Declare major variables
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object oCaster = OBJECT_SELF;
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object oTarget = GetSpellTargetObject();
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int nCasterLevel = PHS_GetCasterLevel();
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int nMetaMagic = PHS_GetMetaMagicFeat();
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// Duration - 2 minutes/level
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float fDuration = PHS_GetDuration(PHS_MINUTES, nCasterLevel * 2, nMetaMagic);
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// Make sure they are not immune to spells
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if(PHS_TotalSpellImmunity(oTarget)) return;
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// Declare effects
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effect ePolymorph = EffectPolymorph(PHS_POLYMORPH_TYPE_GASEOUS_FORM, TRUE);
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effect eGhost = EffectCutsceneGhost();
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effect eMiss = EffectMissChance(100, MISS_CHANCE_TYPE_NORMAL);
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// Link effects
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effect eLink = EffectLinkEffects(ePolymorph, eGhost);
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eLink = EffectLinkEffects(eLink, eMiss);
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// Signal spell cast at event
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PHS_SignalSpellCastAt(oTarget, PHS_SPELL_GASEOUS_FORM, FALSE);
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// Remove previous castings
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PHS_RemoveSpellEffectsFromTarget(PHS_SPELL_GASEOUS_FORM, oTarget);
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// Apply new effects
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PHS_ApplyPolymorphDuration(oTarget, eLink, fDuration);
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}
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