Updated AMS marker feats. Removed arcane & divine marker feats. Updated Dread Necromancer for epic progression. Updated weapon baseitem models. Updated new weapons for crafting & npc equip. Updated prefix. Updated release archive.
45 lines
1.7 KiB
Plaintext
45 lines
1.7 KiB
Plaintext
/*:://////////////////////////////////////////////
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//:: Spell Name Geas/Quest
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//:: Spell FileName PHS_S_GeasQuest
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//:://////////////////////////////////////////////
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//:: In Game Spell desctiption
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//:://////////////////////////////////////////////
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Enchantment (Compulsion) [Language-Dependent, Mind-Affecting]
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Level: Brd 6, Clr 6, Sor/Wiz 6
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Casting Time: 10 minutes
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Target: One living creature
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Saving Throw: None
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This spell functions similarly to lesser geas, except that it affects a
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creature of any HD and allows no saving throw.
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Instead of taking penalties to ability scores (as with lesser geas), the
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subject takes 3d6 points of damage each day it does not attempt to follow
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the geas/quest. Additionally, each day it must make a Fortitude saving
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throw or become sickened. These effects end 24 hours after the creature
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attempts to resume the geas/ quest.
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A remove curse spell ends a geas/quest spell only if its caster level is at
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least two higher than your caster level. Break enchantment does not end a
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geas/quest, but limited wish, miracle, and wish do.
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Bards, sorcerers, and wizards usually refer to this spell as geas, while
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clerics call the same spell quest.
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//:://////////////////////////////////////////////
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//:: Spell Effects Applied / Notes
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//:://////////////////////////////////////////////
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Placeholder script.
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Not in yet because, frankly, it might never be added, apart from a DM
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spell! ;-) . It requires quite a bit of scripting.
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//:://////////////////////////////////////////////
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//:: Created By: Jasperre
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//::////////////////////////////////////////////*/
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#include "PHS_INC_SPELLS"
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void main()
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{
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}
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