PRC8/nwn/nwnprc/trunk/smp/phs_s_grease.nss
Jaysyn904 6ec137a24e Updated AMS marker feats
Updated AMS marker feats.  Removed arcane & divine marker feats.  Updated Dread Necromancer for epic progression. Updated weapon baseitem models.  Updated new weapons for crafting & npc equip.
 Updated prefix.  Updated release archive.
2024-02-11 14:01:05 -05:00

64 lines
2.4 KiB
Plaintext
Raw Permalink Blame History

This file contains ambiguous Unicode characters

This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

/*:://////////////////////////////////////////////
//:: Spell Name Grease
//:: Spell FileName PHS_S_Grease
//:://////////////////////////////////////////////
//:: In Game Spell desctiption
//:://////////////////////////////////////////////
Conjuration (Creation)
Level: Brd 1, Sor/Wiz 1
Components: V, S, M
Casting Time: 1 standard action
Range: Close (8M)
Target or Area: A 3.33-M. square
Duration: 1 round/level (D)
Saving Throw: See text
Spell Resistance: No
A grease spell covers a solid surface with a layer of slippery grease. Any
creature in the area when the spell is cast must make a successful Reflex
save or fall. This save is repeated each round that the creature remains
within the area. A creature can walk within or through the area of grease at
half normal speed with a DC10 dexterity check. A failure of the dexterity
check means they cannot move that round (and may still slip) a failure of 5
or more will mean they automatically fall.
Material Component: A bit of pork rind or butter.
//:://////////////////////////////////////////////
//:: Spell Effects Applied / Notes
//:://////////////////////////////////////////////
Grease will knockdown creatures (falling them) each round.
The dexterity check replaces this text:
A creature can walk within or through the area of grease at half normal speed
with a DC 10 Balance check. Failure means it cant move that round (and must
then make a Reflex save or fall), while failure by 5 or more means it falls
(see the Balance skill for details).
Which only applies if they are doing ACTION_MOVETOPOINT.
//:://////////////////////////////////////////////
//:: Created By: Jasperre
//::////////////////////////////////////////////*/
#include "PHS_INC_SPELLS"
void main()
{
// Spell hook check.
if(!PHS_SpellHookCheck(PHS_SPELL_GREASE)) return;
// Declare major variables
location lTarget = GetSpellTargetLocation();
int nCasterLevel = PHS_GetCasterLevel();
int nMetaMagic = PHS_GetMetaMagicFeat();
// Duration in rounds
float fDuration = PHS_GetDuration(PHS_ROUNDS, nCasterLevel, nMetaMagic);
// Declare effects
effect eAOE = EffectAreaOfEffect(PHS_AOE_PER_GREASE);
effect eImpact = EffectVisualEffect(VFX_FNF_GAS_EXPLOSION_GREASE);
// Apply effects
PHS_ApplyLocationDurationAndVFX(lTarget, eImpact, eAOE, fDuration);
}