Updated AMS marker feats. Removed arcane & divine marker feats. Updated Dread Necromancer for epic progression. Updated weapon baseitem models. Updated new weapons for crafting & npc equip. Updated prefix. Updated release archive.
41 lines
1.3 KiB
Plaintext
41 lines
1.3 KiB
Plaintext
/*:://////////////////////////////////////////////
|
|
//:: Spell Name Guards and Wards
|
|
//:: Spell FileName PHS_S_GuardsandW
|
|
//:://////////////////////////////////////////////
|
|
//:: In Game Spell desctiption
|
|
//:://////////////////////////////////////////////
|
|
Abjuration
|
|
Level: Sor/Wiz 6
|
|
Components: V, S, M, F
|
|
Casting Time: 30 minutes
|
|
Range: Anywhere within the area to be warded
|
|
Area: Up to 200 sq. ft./level (S)
|
|
Duration: 2 hours/level (D)
|
|
Saving Throw: See text
|
|
Spell Resistance: See text
|
|
|
|
This powerful spell is primarily used to defend your stronghold. The ward
|
|
protects 200 square feet per caster level. The warded area can be as much
|
|
as 20 feet high, and shaped as you desire. You can ward several stories of
|
|
a stronghold by dividing the area among them; you must be somewhere within
|
|
the area to be warded to cast the spell. The spell creates the following
|
|
magical effects within the warded area.
|
|
|
|
More description.
|
|
//:://////////////////////////////////////////////
|
|
//:: Spell Effects Applied / Notes
|
|
//:://////////////////////////////////////////////
|
|
Placeholder script.
|
|
|
|
Rating: 10: and it requires symbol work.
|
|
//:://////////////////////////////////////////////
|
|
//:: Created By: Jasperre
|
|
//::////////////////////////////////////////////*/
|
|
|
|
#include "PHS_INC_SPELLS"
|
|
|
|
void main()
|
|
{
|
|
|
|
}
|