Updated AMS marker feats. Removed arcane & divine marker feats. Updated Dread Necromancer for epic progression. Updated weapon baseitem models. Updated new weapons for crafting & npc equip. Updated prefix. Updated release archive.
36 lines
1.2 KiB
Plaintext
36 lines
1.2 KiB
Plaintext
/*:://////////////////////////////////////////////
|
|
//:: Spell Name Hallucinatory Terrain: On Heartbeat (Placeable)
|
|
//:: Spell FileName PHS_S_HallTerrnD
|
|
//:://////////////////////////////////////////////
|
|
//:: Spell Effects Applied / Notes
|
|
//:://////////////////////////////////////////////
|
|
This is the hidden placeable.
|
|
|
|
If we don't have the spell's effects, we destroy ourselves.
|
|
//:://////////////////////////////////////////////
|
|
//:: Created By: Jasperre
|
|
//::////////////////////////////////////////////*/
|
|
|
|
#include "PHS_INC_SPELLS"
|
|
|
|
void main()
|
|
{
|
|
// If not got the spells effects at all, or not got the AOE from the spell,
|
|
// we destroy ourselves.
|
|
if(!GetHasSpellEffect(PHS_SPELL_HALLUCINATORY_TERRAIN, OBJECT_SELF) ||
|
|
!PHS_GetHasEffect(EFFECT_TYPE_AREA_OF_EFFECT, OBJECT_SELF))
|
|
{
|
|
// Remove all effects
|
|
effect eRemove = GetFirstEffect(OBJECT_SELF);
|
|
while(GetIsEffectValid(eRemove))
|
|
{
|
|
RemoveEffect(OBJECT_SELF, eRemove);
|
|
eRemove = GetNextEffect(OBJECT_SELF);
|
|
}
|
|
// Destroy self
|
|
SetPlotFlag(OBJECT_SELF, FALSE);
|
|
DestroyObject(OBJECT_SELF);
|
|
return;
|
|
}
|
|
}
|