Updated AMS marker feats. Removed arcane & divine marker feats. Updated Dread Necromancer for epic progression. Updated weapon baseitem models. Updated new weapons for crafting & npc equip. Updated prefix. Updated release archive.
40 lines
1.2 KiB
Plaintext
40 lines
1.2 KiB
Plaintext
/*:://////////////////////////////////////////////
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//:: Spell Name Hold Portal
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//:: Spell FileName PHS_S_HoldPortal
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//:://////////////////////////////////////////////
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//:: In Game Spell desctiption
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//:://////////////////////////////////////////////
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Abjuration
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Level: Sor/Wiz 1
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Component: V
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Casting Time: 1 standard action
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Range: Medium (20M)
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Target: One portal, up to 6.67 sq. M./level
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Duration: 1 min./level (D)
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Saving Throw: None
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Spell Resistance: No
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This spell magically holds shut a door, gate, window, or shutter of wood,
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metal, or stone. The magic affects the portal just as if it were securely
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closed and normally locked. A knock spell or a successful dispel magic spell
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can negate a hold portal spell.
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For a portal affected by this spell, add 5 to the normal DC for forcing open
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the portal.
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//:://////////////////////////////////////////////
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//:: Spell Effects Applied / Notes
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//:://////////////////////////////////////////////
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Placeholder script.
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Need to edit door scripts probably.
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//:://////////////////////////////////////////////
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//:: Created By: Jasperre
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//::////////////////////////////////////////////*/
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#include "PHS_INC_SPELLS"
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void main()
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{
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}
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