Updated AMS marker feats. Removed arcane & divine marker feats. Updated Dread Necromancer for epic progression. Updated weapon baseitem models. Updated new weapons for crafting & npc equip. Updated prefix. Updated release archive.
37 lines
1.3 KiB
Plaintext
37 lines
1.3 KiB
Plaintext
/*:://////////////////////////////////////////////
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//:: Spell Name Imprisonment : On Enter
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//:: Spell FileName PHS_S_ImprisonA
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//:://////////////////////////////////////////////
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//:: Spell Effects Applied / Notes
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//:://////////////////////////////////////////////
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Set plot flag, set to uncommandable, if not a DM.
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//:://////////////////////////////////////////////
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//:: Created By: Jasperre
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//::////////////////////////////////////////////*/
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#include "PHS_INC_SPELLS"
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void main()
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{
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// Set plot flag on the enterer (if not a DM)
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object oEnterer = GetEnteringObject();
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// Make sure has spell effect as else it is probably bad AI and a familiar.
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if(!GetIsDM(oEnterer) && GetHasSpellEffect(PHS_SPELL_IMPRISONMENT, oEnterer))
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{
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// We set them to uncommandable.
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SetCommandable(FALSE, oEnterer);
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// Set plot flag to true, to stop any damage
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SetPlotFlag(oEnterer, TRUE);
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if(GetIsPC(oEnterer))
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{
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// Death screen for players
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DelayCommand(3.0, PopUpDeathGUIPanel(oEnterer, FALSE , TRUE, 0, "You have been imprisoned on a deserted plane, and can only be freed by Freedom"));
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}
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}
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else if(GetIsDM(oEnterer))
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{
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PHS_RemoveSpellEffectsFromTarget(PHS_SPELL_IMPRISONMENT, oEnterer);
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}
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}
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