Updated AMS marker feats. Removed arcane & divine marker feats. Updated Dread Necromancer for epic progression. Updated weapon baseitem models. Updated new weapons for crafting & npc equip. Updated prefix. Updated release archive.
45 lines
1.6 KiB
Plaintext
45 lines
1.6 KiB
Plaintext
/*:://////////////////////////////////////////////
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//:: Spell Name Invisibility Purge: On Heartbeat
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//:: Spell FileName PHS_S_InvisPurgC
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//:://////////////////////////////////////////////
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//:: Spell Effects Applied / Notes
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//:://////////////////////////////////////////////
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I altered it so people wouldn't be put under a false impression.
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Anyones invsibility is removed!
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The AOE changes per 2 caster levels - not per 1, this makes it more
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manageable for NwN, and is still a huge radius as the spell progresses
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in levels!
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On Heartbeat:
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- Remove ANY invisiblity effects made by magic.
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//:://////////////////////////////////////////////
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//:: Created By: Jasperre
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//::////////////////////////////////////////////*/
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#include "PHS_INC_SPELLS"
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void main()
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{
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// Declare major variables
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object oCaster = GetAreaOfEffectCreator();
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// Loop all targets in the AOE
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object oTarget = GetFirstInPersistentObject(OBJECT_SELF, OBJECT_TYPE_CREATURE);
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while(GetIsObjectValid(oTarget))
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{
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// Make sure they are not immune to spells
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if(!PHS_TotalSpellImmunity(oTarget))
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{
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// Fire cast spell at event for the specified target
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PHS_SignalSpellCastAt(oTarget, PHS_SPELL_INVISIBILITY_PURGE, GetIsEnemy(oTarget, oCaster));
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// Remove all invisibility effects
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PHS_RemoveSpecificEffect(EFFECT_TYPE_INVISIBILITY, oTarget);
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PHS_RemoveSpecificEffect(EFFECT_TYPE_IMPROVEDINVISIBILITY, oTarget);
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}
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oTarget = GetNextInPersistentObject(OBJECT_SELF, OBJECT_TYPE_CREATURE);
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}
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}
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