PRC8/nwn/nwnprc/trunk/smp/phs_s_makewhole.nss
Jaysyn904 6ec137a24e Updated AMS marker feats
Updated AMS marker feats.  Removed arcane & divine marker feats.  Updated Dread Necromancer for epic progression. Updated weapon baseitem models.  Updated new weapons for crafting & npc equip.
 Updated prefix.  Updated release archive.
2024-02-11 14:01:05 -05:00

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/*:://////////////////////////////////////////////
//:: Spell Name Make Whole
//:: Spell FileName PHS_S_MakeWhole
//:://////////////////////////////////////////////
//:: In Game Spell desctiption
//:://////////////////////////////////////////////
Transmutation
Level: Clr 2
Casting Time: 1 standard action
Range: Close (8M)
Target: One object of up to 10 cu. ft./ level
This spell functions like mending, except that make whole completely repairs
an object made of any substance, even one with multiple breaks, to be as
strong as new. The spell does not restore the magical abilities of a broken
magic item made whole, and it cannot mend broken magic rods, staffs, or
wands. The spell does not repair items that have been warped, burned,
disintegrated, ground to powder, melted, or vaporized, nor does it affect
creatures (including constructs).
//:://////////////////////////////////////////////
//:: Spell Effects Applied / Notes
//:://////////////////////////////////////////////
Needs mending, and might not be possible.
Placeholder script.
//:://////////////////////////////////////////////
//:: Created By: Jasperre
//::////////////////////////////////////////////*/
#include "PHS_INC_SPELLS"
void main()
{
}