Updated AMS marker feats. Removed arcane & divine marker feats. Updated Dread Necromancer for epic progression. Updated weapon baseitem models. Updated new weapons for crafting & npc equip. Updated prefix. Updated release archive.
36 lines
1.2 KiB
Plaintext
36 lines
1.2 KiB
Plaintext
/*:://////////////////////////////////////////////
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//:: Spell Name Make Whole
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//:: Spell FileName PHS_S_MakeWhole
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//:://////////////////////////////////////////////
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//:: In Game Spell desctiption
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//:://////////////////////////////////////////////
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Transmutation
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Level: Clr 2
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Casting Time: 1 standard action
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Range: Close (8M)
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Target: One object of up to 10 cu. ft./ level
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This spell functions like mending, except that make whole completely repairs
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an object made of any substance, even one with multiple breaks, to be as
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strong as new. The spell does not restore the magical abilities of a broken
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magic item made whole, and it cannot mend broken magic rods, staffs, or
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wands. The spell does not repair items that have been warped, burned,
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disintegrated, ground to powder, melted, or vaporized, nor does it affect
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creatures (including constructs).
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//:://////////////////////////////////////////////
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//:: Spell Effects Applied / Notes
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//:://////////////////////////////////////////////
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Needs mending, and might not be possible.
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Placeholder script.
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//:://////////////////////////////////////////////
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//:: Created By: Jasperre
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//::////////////////////////////////////////////*/
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#include "PHS_INC_SPELLS"
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void main()
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{
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}
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