Updated AMS marker feats. Removed arcane & divine marker feats. Updated Dread Necromancer for epic progression. Updated weapon baseitem models. Updated new weapons for crafting & npc equip. Updated prefix. Updated release archive.
57 lines
1.7 KiB
Plaintext
57 lines
1.7 KiB
Plaintext
/*:://////////////////////////////////////////////
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//:: Spell Name Mount
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//:: Spell FileName PHS_S_Mount
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//:://////////////////////////////////////////////
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//:: In Game Spell desctiption
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//:://////////////////////////////////////////////
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Conjuration (Summoning)
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Level: Sor/Wiz 1
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Components: V, S, M
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Casting Time: 1 round
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Range: Close (8M)
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Effect: One mount
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Duration: 2 hours/level (D)
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Saving Throw: None
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Spell Resistance: No
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You summon a light horse or a pony (your choice) to serve you as a mount.
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The steed serves willingly and well. The mount comes with a bit and bridle
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and a riding saddle.
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Material Component: A bit of horse hair.
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//:://////////////////////////////////////////////
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//:: Spell Effects Applied / Notes
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//:://////////////////////////////////////////////
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This would only work if we can summon a horse.
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Not going to obviously complete until got a horse!
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//:://////////////////////////////////////////////
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//:: Created By: Jasperre
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//::////////////////////////////////////////////*/
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#include "PHS_INC_SPELLS"
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void main()
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{
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// Spell Hook Check.
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if(!PHS_SpellHookCheck(PHS_SPELL_MOUNT)) return;
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// Declare Major Variables
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object oCaster = OBJECT_SELF;
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location lTarget = GetSpellTargetLocation();
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int nCasterLevel = PHS_GetCasterLevel();
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int nMetaMagic = PHS_GetMetaMagicFeat();
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// Get duration - 2 hours/level
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float fDuration = PHS_GetDuration(PHS_HOURS, nCasterLevel * 2, nMetaMagic);
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// Declare effects
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effect eCessate = EffectVisualEffect(VFX_DUR_CESSATE_POSITIVE);
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// Create the mount
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object oMount = CreateObject(OBJECT_TYPE_CREATURE, "phs_mount", lTarget);
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// Apply effects
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PHS_ApplyDuration(oMount, eCessate, fDuration);
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}
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