PRC8/nwn/nwnprc/trunk/smp/phs_s_phantomtra.nss
Jaysyn904 6ec137a24e Updated AMS marker feats
Updated AMS marker feats.  Removed arcane & divine marker feats.  Updated Dread Necromancer for epic progression. Updated weapon baseitem models.  Updated new weapons for crafting & npc equip.
 Updated prefix.  Updated release archive.
2024-02-11 14:01:05 -05:00

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/*:://////////////////////////////////////////////
//:: Spell Name Phantom Trap
//:: Spell FileName PHS_S_PhantomTra
//:://////////////////////////////////////////////
//:: In Game Spell desctiption
//:://////////////////////////////////////////////
Illusion (Glamer)
Level: Sor/Wiz 2
Components: V, S, M
Casting Time: 1 standard action
Range: Touch
Target: Door or Placable touched
Duration: Permanent (D)
Saving Throw: None
Spell Resistance: No
This spell makes a lock or other small mechanism seem to be trapped to
anyone who can detect traps. You place the spell upon any small mechanism or
device, such as a lock, hinge, hasp, cork, cap, or ratchet. Any character
able to detect traps, or who uses any spell or device enabling trap
detection, is 100% certain a real trap exists. Of course, the effect is
illusory and nothing happens if the trap is “sprung”; its primary purpose
is to frighten away thieves or make them waste precious time.
If another phantom trap is active within 13.33 meters when the spell is
cast, the casting fails.
Material Component: A piece of iron pyrite touched to the object to be
trapped while the object is sprinkled with a special dust requiring 50 gp
to prepare.
//:://////////////////////////////////////////////
//:: Spell Effects Applied / Notes
//:://////////////////////////////////////////////
Placeholder script.
Maybe a trap with 0 skill to set. This would be easy to disarm (as it is an
illusion) but appear to be a normal trap.
Maybe ActionUseSkill() will work for PC's?
//:://////////////////////////////////////////////
//:: Created By: Jasperre
//::////////////////////////////////////////////*/
#include "PHS_INC_SPELLS"
void main()
{
}