Updated AMS marker feats. Removed arcane & divine marker feats. Updated Dread Necromancer for epic progression. Updated weapon baseitem models. Updated new weapons for crafting & npc equip. Updated prefix. Updated release archive.
50 lines
1.8 KiB
Plaintext
50 lines
1.8 KiB
Plaintext
/*:://////////////////////////////////////////////
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//:: Spell Name Phantom Trap
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//:: Spell FileName PHS_S_PhantomTra
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//:://////////////////////////////////////////////
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//:: In Game Spell desctiption
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//:://////////////////////////////////////////////
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Illusion (Glamer)
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Level: Sor/Wiz 2
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Components: V, S, M
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Casting Time: 1 standard action
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Range: Touch
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Target: Door or Placable touched
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Duration: Permanent (D)
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Saving Throw: None
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Spell Resistance: No
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This spell makes a lock or other small mechanism seem to be trapped to
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anyone who can detect traps. You place the spell upon any small mechanism or
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device, such as a lock, hinge, hasp, cork, cap, or ratchet. Any character
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able to detect traps, or who uses any spell or device enabling trap
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detection, is 100% certain a real trap exists. Of course, the effect is
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illusory and nothing happens if the trap is “sprung”; its primary purpose
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is to frighten away thieves or make them waste precious time.
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If another phantom trap is active within 13.33 meters when the spell is
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cast, the casting fails.
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Material Component: A piece of iron pyrite touched to the object to be
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trapped while the object is sprinkled with a special dust requiring 50 gp
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to prepare.
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//:://////////////////////////////////////////////
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//:: Spell Effects Applied / Notes
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//:://////////////////////////////////////////////
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Placeholder script.
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Maybe a trap with 0 skill to set. This would be easy to disarm (as it is an
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illusion) but appear to be a normal trap.
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Maybe ActionUseSkill() will work for PC's?
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//:://////////////////////////////////////////////
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//:: Created By: Jasperre
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//::////////////////////////////////////////////*/
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#include "PHS_INC_SPELLS"
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void main()
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{
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}
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