Updated AMS marker feats. Removed arcane & divine marker feats. Updated Dread Necromancer for epic progression. Updated weapon baseitem models. Updated new weapons for crafting & npc equip. Updated prefix. Updated release archive.
50 lines
1.7 KiB
Plaintext
50 lines
1.7 KiB
Plaintext
/*:://////////////////////////////////////////////
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//:: Spell Name Phase Door: "Clicked On"
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//:: Spell FileName PHS_S_PhaseDoorA
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//:://////////////////////////////////////////////
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//:: Spell Effects Applied / Notes
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//:://////////////////////////////////////////////
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Uses a creature who invisiblieses themselves.
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Each creature (an entrance, point 1, and an exit, point 2) will be created.
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A power will remove the invisibility off it. They should have a visual
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from the spell. The invisiblity will be applied as thier own (undispellable)
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effect.
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Click on one for conversation, it takes you to the other.
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One of the creatures is the "master" of the two, and is set to the caster.
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Thats all, else, if one exsists and one doesn't, they both go.
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//:://////////////////////////////////////////////
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//:: Created By: Jasperre
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//::////////////////////////////////////////////*/
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#include "PHS_INC_SPELLS"
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void main()
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{
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// Master is checked in the HB.
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object oSelf = OBJECT_SELF;
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int nCharges = GetLocalInt(oSelf, "PHS_PHASE_DOOR_CHARGES");
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// This simply moves the clicker to the destination, and uses up a charge.
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object oClicker = GetLastSpeaker();
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// Get destination
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object oDestination = GetLocalObject(oSelf, "PHS_PHASE_DOOR_TARGET");
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// Move them if valid
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if(GetIsObjectValid(oDestination) && nCharges > 0)
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{
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// Decrease the integers on destination AND this source
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nCharges--;
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SetLocalInt(oSelf, "PHS_PHASE_DOOR_CHARGES", nCharges);
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SetLocalInt(oDestination, "PHS_PHASE_DOOR_CHARGES", nCharges);
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// Move them
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AssignCommand(oClicker, JumpToObject(oDestination));
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}
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}
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